Ah, okay.
SuperResXBR is a script in the Shader.avi.
MysteryX mentioned years ago that he would like to port it to Vapoursynth, but that never happend.
I got no plan on adding it to Hybrid atm.
If you or others can show some example that show its better than NNEDI3+CAS I might think about it.
(haven't seen an example where it was better, but I only have seen the examples from https://forum.doom9.org/showthread.php?t=172698 and what I tried nearly ten years ago )
Cu Selur
SuperResXBR is a script in the Shader.avi.
MysteryX mentioned years ago that he would like to port it to Vapoursynth, but that never happend.
I got no plan on adding it to Hybrid atm.
If you or others can show some example that show its better than NNEDI3+CAS I might think about it.
(haven't seen an example where it was better, but I only have seen the examples from https://forum.doom9.org/showthread.php?t=172698 and what I tried nearly ten years ago )
Cu Selur
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Dev versions are in the 'experimental'-folder of my GoogleDrive, which is linked on the download page.
Dev versions are in the 'experimental'-folder of my GoogleDrive, which is linked on the download page.