This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Request Implementation of superRes XRB
#1
Playing with staxRip I saw it has superRes XRB are you planning to implemented to Hybrid? Does it worth it?
By the way the Preview of staxRip  works very well... what it would take to implement it to Hybrid?
Reply
#2
No clue about the preview in StaxRip (never used it, not planning to use it). Got no problem with Hybrid preview.
No clue what 'superRes XRB' in StaxRip does.
Does is use https://github.com/Alexkral/AviSynthAiUpscale and some shader? (link? info?)

Couldn't find anythin for 'superRes XRB Avisynth' through Google.

Cu Selur
Reply
#3
https://github.com/mysteryx93/AviSynthShader
Reply
#4
Ah, okay.
SuperResXBR is a script in the Shader.avi.
MysteryX mentioned years ago that he would like to port it to Vapoursynth, but that never happend.
I got no plan on adding it to Hybrid atm.
If you or others can show some example that show its better than NNEDI3+CAS I might think about it.
(haven't seen an example where it was better, but I only have seen the examples from https://forum.doom9.org/showthread.php?t=172698 and what I tried nearly ten years ago Tongue )

Cu Selur
Reply
#5
but why do we need to port it to Vapoursynth? Hybrid has avisynth as well....
Reply
#6
It's not about Vapoursynth.
Like I wrote:
Quote:If you or others can show some example that show its better than NNEDI3+CAS I might think about it.

Cu Selur

Ps.: iirc SuperXBR was mainly aiming for 8bit content upscaling,.. also iirc. it used NNEDI3 upscaled by factor X, then downscaled, created some noise/diff layer which was aded to the output. Which worked fine for clean sources, but created/keep more ringing&co from the source.
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)