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sRestore → "Linear" !
#2
To give you an idea how hybrid behaves, i have attached an recorded example to this message .

You'll see, every few seconds all progression is halted for a brief time, and continue's.. Also, notice the fps drop after each altercation 😐 !

Have tested this on a full media file, and different full media files to exclude any corrupted media files.  

Again, interesting to note is that it doesn't do this on small 3-5 min samples 🤔.

Now, where have we seen this before 😏 ... ?  Seems, like every time i try to reproduce using small sample , everything is pixel perfect !  Hybrid seems to have an issue whit full lenght media files vs small samples , yet samples taken from those very same full length media files though 🤔 ...

Also, as i have mentioned, with linear unchecked, everything works fine = no proverbial hickups ..
But as i have mentioned aswell, at litterally half of the "speed" , wich is why iam using paralel job processing to compensate / make 100% or close to 100% use of my gpu/cpu ..



Ta Ta,
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Messages In This Thread
sRestore → "Linear" ! - by ToiletDuck - 07.07.2024, 16:10
RE: sRestore → "Linear" ! - by ToiletDuck - 07.07.2024, 17:36
RE: sRestore → "Linear" ! - by Selur - 07.07.2024, 18:14
RE: sRestore → "Linear" ! - by ToiletDuck - 07.07.2024, 21:50

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