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[MAJOR BUG] Encoding finishes prematurely
#2
(calling it 'MAJOR BUG' just triggers me to not take you seriously, especially calling it a major bug while not using the latest dev)

Vapoursynth script:
# Imports
import vapoursynth as vs
# getting Vapoursynth core
import ctypes
import sys
import os
core = vs.core
# Import scripts folder
scriptPath = 'C:/Program Files/Hybrid/64bit/vsscripts'
sys.path.insert(0, os.path.abspath(scriptPath))
# Loading Support Files
Dllref = ctypes.windll.LoadLibrary("C:/Program Files/Hybrid/64bit/vsfilters/Support/libfftw3f-3.dll")
# loading plugins
core.std.LoadPlugin(path="C:/Program Files/Hybrid/64bit/vsfilters/Support/libvs_placebo.dll")
core.std.LoadPlugin(path="C:/Program Files/Hybrid/64bit/vsfilters/GrainFilter/RemoveGrain/RemoveGrainVS.dll")
core.std.LoadPlugin(path="C:/Program Files/Hybrid/64bit/vsfilters/DenoiseFilter/CTMF/CTMF.dll")
core.std.LoadPlugin(path="C:/Program Files/Hybrid/64bit/vsfilters/Support/fmtconv.dll")
core.std.LoadPlugin(path="C:/Program Files/Hybrid/64bit/vsfilters/MiscFilter/MiscFilters/MiscFilters.dll")
core.std.LoadPlugin(path="C:/Program Files/Hybrid/64bit/vsfilters/DenoiseFilter/TTempSmooth/TTempSmooth.dll")
core.std.LoadPlugin(path="C:/Program Files/Hybrid/64bit/vsfilters/DenoiseFilter/DFTTest/DFTTest.dll")
core.std.LoadPlugin(path="C:/Program Files/Hybrid/64bit/vsfilters/DenoiseFilter/NEO_FFT3DFilter/neo-fft3d.dll")
core.std.LoadPlugin(path="C:/Program Files/Hybrid/64bit/vsfilters/Support/DCTFilter.dll")
core.std.LoadPlugin(path="C:/Program Files/Hybrid/64bit/vsfilters/DeblockFilter/Deblock/Deblock.dll")
core.std.LoadPlugin(path="C:/Program Files/Hybrid/64bit/vsfilters/Support/libmvtools.dll")
core.std.LoadPlugin(path="C:/Program Files/Hybrid/64bit/vsfilters/SourceFilter/LSmashSource/LSMASHSource.dll")
# Import scripts
import havsfunc
import validate
# Source: 'C:\Users\Admin\Desktop\FILM 1 - ETAPE 3 - HUE FIX DAVINCI00000000.mkv'
# Current color space: YUV422P8, bit depth: 8, resolution: 1920x1080, frame rate: 23.976fps, scanorder: progressive, yuv luminance scale: limited, matrix: 709, transfer: bt.709, primaries: bt.709
# Loading C:\Users\Admin\Desktop\FILM 1 - ETAPE 3 - HUE FIX DAVINCI00000000.mkv using LWLibavSource
clip = core.lsmas.LWLibavSource(source="C:/Users/Admin/Desktop/FILM 1 - ETAPE 3 - HUE FIX DAVINCI00000000.mkv", format="YUV422P8", stream_index=0, cache=0, prefer_hw=0)
frame = clip.get_frame(0)
# setting color matrix to 709.
clip = core.std.SetFrameProps(clip, _Matrix=vs.MATRIX_BT709)
# setting color transfer (vs.TRANSFER_BT709), if it is not set.
if validate.transferIsInvalid(clip):
  clip = core.std.SetFrameProps(clip=clip, _Transfer=vs.TRANSFER_BT709)
# setting color primaries info (to vs.PRIMARIES_BT709), if it is not set.
if validate.primariesIsInvalid(clip):
  clip = core.std.SetFrameProps(clip=clip, _Primaries=vs.PRIMARIES_BT709)
# setting color range to TV (limited) range.
clip = core.std.SetFrameProps(clip=clip, _ColorRange=vs.RANGE_LIMITED)
# making sure frame rate is set to 23.976fps
clip = core.std.AssumeFPS(clip=clip, fpsnum=24000, fpsden=1001)
# making sure the detected scan type is set (detected: progressive)
clip = core.std.SetFrameProps(clip=clip, _FieldBased=vs.FIELD_PROGRESSIVE) # progressive
clip = core.std.CropRel(clip=clip, left=240, right=240, top=0, bottom=0)# cropping to 1440x1080
# denoising using MCTemporalDenoise
clip = havsfunc.MCTemporalDenoise(i=clip, settings="high", thSAD=600, thSAD2=600, thSCD1=600, thSCD2=130, truemotion=False, MVglobal=True, pel=4, pelsearch=5, search=5, searchparam=5, MVsharp=2, DCT=0, ncpu=1)
# applying FineDeHalo to remove halos
clip = havsfunc.FineDehalo(clip, rx=3.50, ry=2.80, darkstr=0.00, edgeproc=1.00)
# adjusting color space from YUV422P8 to YUV444P16 for vsGLSLDarken
clip = core.resize.Bicubic(clip=clip, format=vs.YUV444P16, range_s="limited")
# Using Anime4k Darken GLSL filter for line darkening
with open("C:/Program Files/Hybrid/64bit/vsfilters/GLSL/parameterized/Anime4K_Darken_HQ.glsl") as glslf:
  glsl = glslf.read()
glsl = glsl.replace('#define STRENGTH 1.5', '#define STRENGTH 0.3')
clip = core.placebo.Shader(clip=clip, shader_s=glsl, width=clip.width, height=clip.height)
# adjusting output color from: YUV444P16 to YUV420P8 for FFV1Model
clip = core.resize.Bicubic(clip=clip, format=vs.YUV420P8, range_s="limited", dither_type="none")
# set output frame rate to 23.976fps (progressive)
clip = core.std.AssumeFPS(clip=clip, fpsnum=24000, fpsden=1001)
# output
clip.set_output()
looks fine, also includes no filter that should change the frame count.
=> Does the Vapoursynth Preview show all the frames?
If not, you could try another source filter. (Bestsource or FFmpegSource2; BestSource is the default decoder in newer dev versions)

Hybrid expected 72647@23.976, but the encoding stops at 14367 frames without any warnings or erros.

My guess is that:
a. either the source filter has a problem with the source, then the Vapoursynth preview should show only a fraction of the frames
b. some energy saving function of Windows or some antivirus software triggers ffmpeg to stop processing.

=> don't see any bug in the processing of Hybrid.

Cu Selur
----
Dev versions are in the 'experimental'-folder of my GoogleDrive, which is linked on the download page.
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Messages In This Thread
RE: [MAJOR BUG] Encoding finishes prematurely - by Selur - 05.09.2024, 18:50

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