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Einige Bugs/Fehler
#10
Debug output meldet:
Quote:y4m: failed to parse y4m header.
failed to initialize file reader(s).
was auf ein Problem mit Vapoursynth hinweist.

Das Vapoursynth script:
# Imports
import vapoursynth as vs
# getting Vapoursynth core
import logging
import site
import sys
import os
core = vs.core
# Import scripts folder
scriptPath = 'C:/Program Files/Hybrid/64bit/vsscripts'
sys.path.insert(0, os.path.abspath(scriptPath))
os.environ["CUDA_MODULE_LOADING"] = "LAZY"
# Force logging to std:err
logging.StreamHandler(sys.stderr)
# loading plugins
core.std.LoadPlugin(path="C:/Program Files/Hybrid/64bit/vsfilters/Support/vszip.dll")
core.std.LoadPlugin(path="C:/Program Files/Hybrid/64bit/vs-mlrt/vstrt.dll")
core.std.LoadPlugin(path="C:/Program Files/Hybrid/64bit/vsfilters/Support/fmtconv.dll")
core.std.LoadPlugin(path="C:/Program Files/Hybrid/64bit/vsfilters/SourceFilter/LSmashSource/LSMASHSource.dll")
# Import scripts
from importlib.machinery import SourceFileLoader
vsmlrt = SourceFileLoader('vsmlrt', 'C:/Program Files/Hybrid/64bit/vs-mlrt/vsmlrt.py').load_module()
from vsmlrt import Backend
import validate
# Source: 'C:\Users\Peter\Downloads\Upscaling\Lord.of.Mysteries.S01E01.German.ML.EAC3.1080p.WebDL.x264-Pudding-sama.mkv'
# Current color space: YUV420P8, bit depth: 8, resolution: 1920x816, frame rate: 25fps, scanorder: progressive, yuv luminance scale: limited, matrix: 709, format: AVC
# Loading C:\Users\Peter\Downloads\Upscaling\Lord.of.Mysteries.S01E01.German.ML.EAC3.1080p.WebDL.x264-Pudding-sama.mkv using LWLibavSource
clip = core.lsmas.LWLibavSource(source="C:/Users/Peter/Downloads/Upscaling/Lord.of.Mysteries.S01E01.German.ML.EAC3.1080p.WebDL.x264-Pudding-sama.mkv", format="YUV420P8", stream_index=0, cache=0, prefer_hw=0)
frame = clip.get_frame(0)
# setting color matrix to 709.
clip = core.std.SetFrameProps(clip, _Matrix=vs.MATRIX_BT709)
# setting color transfer (vs.TRANSFER_BT709), if it is not set.
if validate.transferIsInvalid(clip):
  clip = core.std.SetFrameProps(clip=clip, _Transfer=vs.TRANSFER_BT709)
# setting color primaries info (to vs.PRIMARIES_BT709), if it is not set.
if validate.primariesIsInvalid(clip):
  clip = core.std.SetFrameProps(clip=clip, _Primaries=vs.PRIMARIES_BT709)
# setting color range to TV (limited) range.
clip = core.std.SetFrameProps(clip=clip, _ColorRange=vs.RANGE_LIMITED)
# making sure frame rate is set to 25fps
clip = core.std.AssumeFPS(clip=clip, fpsnum=25, fpsden=1)
# making sure the detected scan type is set (detected: progressive)
clip = core.std.SetFrameProps(clip=clip, _FieldBased=vs.FIELD_PROGRESSIVE) # progressive
# changing range from limited to full range for vsVSMLRTFilter
clip = core.resize.Bicubic(clip, format=vs.YUV420P8, matrix_s="709", range_in_s="limited", range_s="full")
# setting color range to PC (full) range.
clip = core.std.SetFrameProps(clip=clip, _ColorRange=vs.RANGE_FULL)
# adjusting color space from YUV420P8 to RGBS for vsVSMLRTFilter
clip = core.resize.Bicubic(clip=clip, format=vs.RGBS, matrix_in_s="709", range_in_s="full", range_s="full")
# filtering using VSMLRT
clip = vsmlrt.inference([clip],network_path="C:/Program Files/Hybrid/64bit/onnx_models/2x_LD-Anime_Compact_330k_net_g.onnx", backend=Backend.TRT(fp16=False,device_id=0,bf16=True,num_streams=1,verbose=True,use_cuda_graph=False,workspace=1073741824,builder_optimization_level=3,engine_folder="C:/Users/Peter/AppData/Local/Temp")) # 3840x1632
# undo resizing 3840x1632 to 1920x816
clip = core.resize.Spline64(clip=clip, width=1920, height=816) # resolution 1920x816)
# changing range from full to limited range for vsVSMLRTFilter
clip = core.resize.Bicubic(clip, format=vs.RGBS,range_in_s="full", range_s="limited")
# making sure 0-1 limits are respected
clip = core.vszip.Limiter(clip=clip, min=[0,0,0], max=[1,1,1])
from vsrealesrgan import realesrgan as RealESRGAN
# adjusting color space from RGBS to RGBH for vsRealESRGAN
clip = core.resize.Bicubic(clip=clip, format=vs.RGBH, dither_type="error_diffusion")
# resizing using RealESRGAN
clip = RealESRGAN(clip=clip, model=4, device_index=0, trt=True, trt_cache_dir=r"C:\Users\Peter\AppData\Local\Temp") # 7680x3264
# resizing 7680x3264 to 3840x1632
clip = core.resize.Bicubic(clip=clip, format=vs.RGBS)
clip = core.fmtc.resample(clip=clip, w=3840, h=1632, kernel="spline", taps=6, interlaced=False, interlacedd=False)
# adjusting output color from: RGBS to YUV420P10 for NVEncModel
clip = core.resize.Bicubic(clip=clip, format=vs.YUV420P10, matrix_s="709", range_in_s="full", range_s="limited", dither_type="error_diffusion") # additional resize to allow target color sampling
# set output frame rate to 25fps (progressive)
clip = core.std.AssumeFPS(clip=clip, fpsnum=25, fpsden=1)
# output
clip.set_output()
sieht für mich eigentlich korrekt aus.
=> klappt er Vapoursynth Preview?
Vermute nicht.
Scheint, als ob es ein Problem gibt, wenn man sowohl bei VSMLRT als auch RealESRGAN TRT verwendet.
Vermute, dass ich da nichts machen kann.
Heute nicht zu Hause und morgen schaue ich erst mal auf das HAVC update.
Damit das gefixed wird, muss man vermutlich einen Bug Report bei:
https://github.com/HolyWu/vs-realesrgan und https://github.com/AmusementClub/vs-mlrt machen.
Vielleicht finde ich nächste Woche irgendwann Zeit da genug zu testen, um entsprechend Bugreports zu erstellen. (Werde versuchen rauszufinden, ob dies am Wechsel zu torch 2.7.x im torch-addon oder an einer der neueren Versionen von vs-mlrt liegt.

Cu Selur
----
Dev versions are in the 'experimental'-folder of my GoogleDrive, which is linked on the download page.
Reply


Messages In This Thread
Einige Bugs/Fehler - by powerthrash4K - 25.08.2025, 16:05
RE: Einige Bugs/Fehler - by Selur - 25.08.2025, 16:17
RE: Einige Bugs/Fehler - by powerthrash4K - 01.09.2025, 10:54
RE: Einige Bugs/Fehler - by Selur - 01.09.2025, 14:55
RE: Einige Bugs/Fehler - by powerthrash4K - 01.09.2025, 16:46
RE: Einige Bugs/Fehler - by Selur - 01.09.2025, 16:57
RE: Einige Bugs/Fehler - by powerthrash4K - 02.09.2025, 10:04
RE: Einige Bugs/Fehler - by Selur - 02.09.2025, 18:05
RE: Einige Bugs/Fehler - by powerthrash4K - 06.09.2025, 17:19
RE: Einige Bugs/Fehler - by Selur - 06.09.2025, 17:40
RE: Einige Bugs/Fehler - by powerthrash4K - 06.09.2025, 17:49
RE: Einige Bugs/Fehler - by Selur - 06.09.2025, 17:57
RE: Einige Bugs/Fehler - by powerthrash4K - 06.09.2025, 18:10
RE: Einige Bugs/Fehler - by Selur - 06.09.2025, 18:14
RE: Einige Bugs/Fehler - by Selur - 07.09.2025, 12:28
RE: Einige Bugs/Fehler - by Selur - 07.09.2025, 13:25
RE: Einige Bugs/Fehler - by powerthrash4K - Yesterday, 15:15

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