06.04.2026, 18:17
Issues I see with the source:
Will look at it in a bit, but have to fix a bug first, over which I just stumbled.
Cu Selur
- content is "(soft) telecined" => "Filtering->(De-)Interlace/Telecine->Overwrite input scan type to" should be enabled and set to "telecine (soft)", if you have an NVIDIA GPU also enable "Filtering->Vapoursynth->Source->Use DGDecNV when available"
- compression artifacts where banding turned into artifacts after due to recompression
- baldy handled dot crawlers turned badly filtered and turned into general artifacts (thus normal dot craw will not work)
- rainbow artifacts
Will look at it in a bit, but have to fix a bug first, over which I just stumbled.
Cu Selur
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Dev versions are in the 'experimental'-folder of my GoogleDrive, which is linked on the download page.
Dev versions are in the 'experimental'-folder of my GoogleDrive, which is linked on the download page.

