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How to enable GPU for MCTemporaldenoise filter?
#7
Quote:I don't know if this is true in the newer versions,
that on it's own disqualifies anything that follows Smile
(Looking at bugs that might be already fixed is usually a waste of my time.)

Quote:Hybrid does not show the FPS and other such info on the titlebar during the encode, as it normally does. That's a very useful feature.
Need more details, normally the fps&co indication should only be depended of:
a. the encoder (and the data it provides)
in case the encoder doesn't provide and progress data
b. the decoder
Whether Vapoursynth is used or not should not have an influence on the progress indication as long as the encoder provides the necessary info.
-> I doubt I can change anything.

Quote:I think the displayed FPS was calculated using the starting time of the encode and the current clock time. So if an encode was paused for an hour and restarted, the FPS displayed was very inaccurate.
That time doesn't come from Hybrid, but from the encoder and since pausing doesn't stop the encoding and the encoder process is still running it is understandable that the calculated fps will be 'off'.

Quote:I suggest that there should be a general questions and problems thread for reporting small, easily resolvable issues?
Not happening, since folks:
a. rarely know what a 'small, easily resolvable issues' is.
b. rarely provide enough data to easily reproduce and thus fix an issue.
-> creating such a thread would just cause more headache for me since I then would have to try to keep track of multiple problems posted to one thread.




Cu Selur
------
offline 02.-07. July, https://www.rockharz-festival.com/ Big Grin
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RE: How to enable GPU for MCTemporaldenoise filter? - by Selur - 02.10.2019, 08:41

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