19.11.2020, 20:40
algo: 13,
Rendering algorithm or "SVP shader", available values are:
1 - sharp picture without any blending, moves pixels by motion vectors from next frame to current. Requires only backward motion vectors ("analyse.vectors: 2") so it's the fastest possible method.
2 - like 1st but moves pixels from the nearest (in terms of time) frame so it uses both backward and forward vectors. Recommended for 2D animations.
11 - time weighted blend of forward and backward partial motion compensations.
13 - same as 11th but with dynamic median added. Produces minimum artifacts but with noticeable halos around moving objects.
21 - 11th plus additional cover/uncover masking to minimize halos and improve frame edges.
23 - 21th plus extra vectors from adjacent frames for further decreasing of halos, can be less smooth than 21th.
Looked at the source of the Interframe script:
OverrideAlgo != "0" ? Eval("""
SmoothString = SmoothString + "algo:"+OverrideAlgo+",mask:{cover:80,"
""") : Tuning == "Animation" ? Eval("""
SmoothString = SmoothString + "algo:2,mask:{"
""") : Tuning == "Smooth" ? Eval("""
SmoothString = SmoothString + "algo:23,mask:{"
""") : Eval("""
SmoothString = SmoothString + "algo:13,mask:{cover:80,"
""")
Cu Selur
----
Dev versions are in the 'experimental'-folder of my GoogleDrive, which is linked on the download page.
Dev versions are in the 'experimental'-folder of my GoogleDrive, which is linked on the download page.