02.10.2019, 07:11
(21.09.2019, 09:02)Selur Wrote: Send you a link to a dev version (via PM) which allows supports TemporalDegrain with Vapoursynth.
Cu Selur
Hi,
Sorry about the late reply. I shall check it out, run a few tests and let you know how it goes.
Meanwhile, may I suggest that there should be a general questions and problems thread for reporting small, easily resolvable issues? It might be more useful than starting a new thread for each little issue.
I wanted to mention that when a vapoursynth script is enabled, Hybrid does not show the FPS and other such info on the titlebar during the encode, as it normally does. That's a very useful feature.
Also, I don't know if this is true in the newer versions, but in the older ones, I think the displayed FPS was calculated using the starting time of the encode and the current clock time. So if an encode was paused for an hour and restarted, the FPS displayed was very inaccurate.