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Red Border converting 30fps to 60fps
#11
worked fine here,...
may be a 32bit/64bit mix-up?
(Avisynth needs 32bit dlls; Vapoursynth 64bit dlls)
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#12
(23.05.2020, 21:13)Selur Wrote: worked fine here,...
may be a 32bit/64bit mix-up?
(Avisynth needs 32bit dlls; Vapoursynth 64bit dlls)

No, I checked that. The 32 bit and 64 bit dll's are definitely in the right place. (Verified with sigcheck.)

You tried on Linux but not Windows though, right? Confused
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#13
No, on Linux the newer dlls can be used without a problem. The read border thing is 'Windows only' atm.
I tested Vapoursynth on Windows, did a test with Avisynth and it aborts with 'SVSmoothFps: invalid URL!'
-> I'll adjust the Interframe Avisynth script to fix this.

Cu Selur
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#14
Would buying SVP itself make everything work again?
It is a one-time payment after all..
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#15
Buying SVP+ replacing the dlls and keeping the SVP manager running whenever SVP is used will help with the red borders.
Afaik it will not help with Avisynth&SVP working properly, that usually is only fixed by !completely! deinstallating the graphic card drivers, reboot, reeinstalling the drivers and rebooting. (Or using Vapoursynth instead of Avisynth.)

Cu Selur
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#16
So I installed the latest version 2020.06.21.1 and see you have decided to keep the new "red border" dll's.

I just want to state that I think you should revert them to the old dll's because they just work without issue, and don't require users to purchase SVP+ in order to produce results without a red border. (I seem to be unable to replace just those dll's on my system without Hybrid crashing.) I think the old dll's give slightly better results as well.
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#17
I though I replaced the dlls,..
Avisynth:
svpflow1.dll [v4.3.0.156] & svpflow2.dll [v4.3.0.160] - 32bit AviSynth;
and
Vapoursynth
svpflow1_vs.dll [v4.3.0.156] & svpflow2_vs.dll [v4.3.0.161] - 64bit VapourSynth;
should be according to https://forum.doom9.org/showthread.php?t=181379 working versions.

Cu Selur
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