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Send you a link to a new dev version which should fix the VIVTC issue.
Cu Selur
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Dev versions are in the 'experimental'-folder of my GoogleDrive, which is linked on the download page.
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(13.11.2020, 21:17)Selur Wrote: Send you a link to a new dev version which should fix the VIVTC issue.
Cu Selur
Yes, I know that it is telecined, and in the past I could successfully restore original frames using:
AnimeIVTC(mode=4, omode=1, aa=4, dark=1, thin=10, aapel=4)
MultiDecimate(pass=1)
and then
AnimeIVTC(mode=4, omode=1, aa=4, dark=1, thin=10, aapel=4))
MultiDecimate(pass=2,quality=3)
to get exact original frame count and FPS 19.181fps.
I belive the same result I could achieve using MDec2 instead of MultiDecimate (didn't try).
Well i understand that in some cases such approach could lead to audio synth issue (not in his case).
I'll check your last dev.
BTV, what the Hybrid's setting I can use similar to: AnimeIVTC(mode=4, omode=1, aa=4, dark=1, thin=10, aapel=4),
have you considered incorporate MDec2 or MultiDecimate into Hybrid?
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Quote:BTV, what the Hybrid's setting I can use similar to: AnimeIVTC(mode=4, omode=1, aa=4, dark=1, thin=10, aapel=4),
No clue, I don't use AnimeIVTC. Would have to read through https://github.com/realfinder/AVS-Stuff/...eIVTC.avsi
And not atm. I do not plan to add support for AnimeIVTC:
Just looking at the options:
function AnimeIVTC (clip i, int "mode", int "aa", int "precision", int "killcomb", int "cache", bool "ifade", float "sfthr", bool "sfshow"\
, val "chrfix" \
, bool "blend" \
, bool "normconv" \
, int "pattern" \
, int "pass", bool "rendering" \
, int "bbob", int "cbob", string "edimode", int "degrain", int "omode", int "cthresh", int "blockx", int "blocky", int "MI", int "tfmm", int "pp", int "metric", int "micmatching", bool "mChroma", bool "Chroma" \
, int "i1", int "i2", int "e1", int "e2", int "e3", int "p1", int "p2", bool "dchr", bool "palf", bool "tcfv1", bool "nvfr", bool "real30p", bool "autoAssuf", int "ediandnn", bool "o3025cfr", string "bbob4_params", bool "crepwithtdeint", int "tdeinttype" \
, int "overlap", int "pel", int "search", bool "nnedi3pel", val "credconv", int "mode22", val "ediext", string "bob4p", clip "extbob", string "extbobf", bool "repwithtdeint", bool "bobpresmooth", string "cbob4_params", bool "tdeintsharp", val "prefiltered_i" \
, float "dark", int "thin", int "sharp", int "smooth", bool "stabilize", int "tradius", int "aapel", int "aaov", int "aablk", string "aatype", int "vidDetect", string "d2v", string "tfmtrimIn", int "threads", float "autoAssufthr1", float "autoAssufthr2", float "autoAssufmthr", int "tfmslow"){
Since I don't know what each of these does and when it is used and when not and what ranges each parameter allows the only way to add support for this would be spending tons of time to read the script over and over to figure out all the effects and dependencies.
Quote:have you considered incorporate MDec2 or MultiDecimate into Hybrid?
No, haven't thought about it probably since I never encountered a clip where sRestore didn't work fine.
In case there are Vapoursynth ports of those I can look at it. (not really using Avisynth much these days)
Cu Selur
----
Dev versions are in the 'experimental'-folder of my GoogleDrive, which is linked on the download page.
Posts: 137
Threads: 15
Joined: Oct 2020
"I do not plan to add support for AnimeIVTC" ???
You already have it in the Hybrid -> 32 bit -> avisynthPlugins -> AnimeIVTC.avsi.
Avisynth DeSpot and FFT3DFilter still missing.
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Quote:You already have it in the Hybrid -> 32 bit -> avisynthPlugins -> AnimeIVTC.avsi.
The script itself was included in old versions of Hybrid since QTGMC relied on it (more precise nonyuy2clipin/nonyuy2clipout which are part of the script) some time ago for YUY2 handling. It does not come with any newer Hybrid version since QTGMC doesn't reply on it any more.
Nowadays QTGMC relies on Zs_RF_Shared.avsi for most helper functions.
Quote:Avisynth DeSpot and FFT3DFilter still missing.
the installer includes:
32bit\avisynthPlugins includes despot.dll
32bit\avisynthPlugins includes fft3dfilter.dll
64bit\Avisynth\avisynthPlugins includes DeSpot.dll
64bit\Avisynth\avisynthPlugins includes fft3dfilter.dll
-> no clue what you mean
Cu Selur
----
Dev versions are in the 'experimental'-folder of my GoogleDrive, which is linked on the download page.
Posts: 137
Threads: 15
Joined: Oct 2020
DeSpot and FF3DFilter are not listed among available filters in Hybrid's Avisynth DeNoise filters (in Vapoursynth they listed) .
Posts: 10.598
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Quote:DeSpot and FF3DFilter are not listed among available plugins in Hybrid's Avisynth
No clue what you are talking about,..
DeSpot is under "Filtering->Avisynth->Other->DeSpot"
FFT3DFilter is under "Filtering->Aivsynth->DeNoise->Denoiser" as 'fft3dfilter'
Cu Selur
----
Dev versions are in the 'experimental'-folder of my GoogleDrive, which is linked on the download page.
Posts: 137
Threads: 15
Joined: Oct 2020
(13.11.2020, 23:02)Selur Wrote: Quote:DeSpot and FF3DFilter are not listed among available plugins in Hybrid's Avisynth
No clue what you are talking about,..
DeSpot is under "Filtering->Avisynth->Other->DeSpot"
FFT3DFilter is under "Filtering->Aivsynth->DeNoise->Denoiser" as 'fft3dfilter'
Cu Selur
Got it, just get lost in the different filters interfaces for Avisynth and Vapousynth.
May be it make sense to make them similar in terms of appearance.
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Quote:May be it make sense to make them similar in terms of appearance.
I'm in the middle of redesigning the Vapoursynth filter layout and I'm not nearly finished there.
So that will probably not happen any time soon especially since it's a lot of work and I won't start to rewrite Avisynth stuff while not finished with the current adjustments for Vapoursynth.
Cu Selur
----
Dev versions are in the 'experimental'-folder of my GoogleDrive, which is linked on the download page.
Posts: 137
Threads: 15
Joined: Oct 2020
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