Both my CPU and my GPU should be capable of OpenCL.
I clicked the link within streamhpc (Here is where you can download drivers manually:Intel has hidden them a bit, but you can find them here with support for OpenCL 2.0.)
https://www.intel.com/content/www/us/en/...ivers.html
That takes me to a page where I can scroll down to Intel® CPU Runtime for OpenCL™ Applications 18.1 for Windows* OS (64bit or 32bit) which has a download link. That link requires me to make an account to download whatever it is, but it looks like it's treating it like I'm a business or something. I tried to make an account but I get "Something went wrong. Please try again later." So I was unable to download this item so far
In the geeks3d link, this part was unclear. I'm not sure if I'm supposed to do anything with the info or what
Quote:This key lists all OpenCL implementations (see the cl_khr_icd OpenCL extension for more details). On my test system, the first key was not present and the second key was present but with a value that didn’t work…
Underneath that, I tried adding this but I'm not sure if that line is somehow specific based on info in the link above. All I did was right click, add a DWORD, paste the exact line, then press enter
Quote:64-app on Win64 or 32-bit app on Win32
In the HKEY_LOCAL_MACHINE\SOFTWARE\Khronos\OpenCL\Vendors key, create a DWORD value with the following name:
C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_f02a6686365638a8\IntelOpenCL64.dll
I was unable to find this which was mentioned on the page. I tried manually searching through and I tried using CTRL+F IntelOpenCL but it yielded no results
Quote:I found this path in the registry (look for IntelOpenCL_x64_CpuRuntime or IntelOpenCL_x32_CpuRuntime values)
Here is my GPU Caps report in case that helps you
===================================================
GPU Caps Viewer v1.54.0.0 report
http://www.geeks3d.com
http://www.ozone3d.net/gpu_caps_viewer/
===================================================
===================================[ System / CPU ]
- CPU Name: Intel(R) Core(TM) i5-4430 CPU @ 3.00GHz
- CPU Core Speed: 3000 MHz
- CPU logical cores: 4
- Family: 6 - Model: 12 - Stepping: 3
- Physical Memory Size: 16384 MB
- Operating System: Windows 10 64-bit build 19044
- PhysX Version: drivers not installed
===================================[ Graphics Adapters / GPUs ]
- Current Display Mode: 3840x2160 @ 30 Hz - 32 bpp
- Num GPUs: 1
- GPU 1
- Name: AMD Radeon HD 6850
- GPU codename: Barts PRO
- Device ID: 1002-6739
- Subdevice ID: 1787-2304
- Revision ID: 0
- Driver: Crimson 16.2.1 (15.301.1901.0)
- Bus Id: 1
- Shader cores: 960
- Texture units: 48
- ROP units: 32
- TDP: 127W
- BIOS version: 013.012.000.012/113-970-PROH (2011/05/25 04:26)
- Memory size: 1024MB
- Memory type: GDDR5
- Memory bus width: 0-bit
- GPU clock: 100 MHz, memory: 150 MHz, VDDC: 0.950V
- GPU clock: 600 MHz, memory: 1000 MHz, VDDC: 1.100V
- GPU clock: 775 MHz, memory: 1000 MHz, VDDC: 1.150V
- Radeon PowerTune info:
- GPU power min: 100 % TDP
- GPU power max: 100 % TDP
===================================[ OpenGL GPU Capabilities ]
- GL_VENDOR: ATI Technologies Inc.
- GL_RENDERER: AMD Radeon HD 6800 Series
- GL_VERSION: 4.5.13417 Compatibility Profile/Debug Context 15.301.1901.0
- GL_SHADING_LANGUAGE_VERSION: 4.40
- ARB Texture Units: 8
- Vertex Shader Texture Units: 18
- Pixel Shader Texture Units: 18
- Geometry Shader Texture Units: 18
- Max Texture Size: 16384x16384
- Max Anisotropic Filtering Value: X16.0
- Max Point Sprite Size: 8192.0
- Max Dynamic Lights: 8
- Max Viewport Size: 16384x16384
- Max Vertex Uniform Components: 16384
- Max Fragment Uniform Components: 16384
- Max Geometry Uniform Components: 16384
- Max Varying Float: 128
- Max Vertex Bindable Uniforms: 15
- Max Fragment Bindable Uniforms: 15
- Max Geometry Bindable Uniforms: 15
- Frame Buffer Objects (FBO) Support:[yes]
- Multiple Render Targets / Max draw buffers: 8
- Pixel Buffer Objects (PBO) Support:[yes]
- S3TC Texture Compression Support:[yes]
- ATI 3Dc Texture Compression Support:[yes]
- Texture Rectangle Support:[yes]
- Floating Point Textures Support:[yes]
- MSAA: 2X
- MSAA: 4X
- MSAA: 8X
- OpenGL Extensions: 289 extensions (GL=265 and WGL=24)
- GL_AMDX_debug_output
- GL_AMDX_vertex_shader_tessellator
- GL_AMD_conservative_depth
- GL_AMD_debug_output
- GL_AMD_depth_clamp_separate
- GL_AMD_draw_buffers_blend
- GL_AMD_multi_draw_indirect
- GL_AMD_name_gen_delete
- GL_AMD_performance_monitor
- GL_AMD_pinned_memory
- GL_AMD_query_buffer_object
- GL_AMD_sample_positions
- GL_AMD_seamless_cubemap_per_texture
- GL_AMD_shader_stencil_export
- GL_AMD_shader_trace
- GL_AMD_texture_cube_map_array
- GL_AMD_texture_texture4
- GL_AMD_transform_feedback3_lines_triangles
- GL_AMD_vertex_shader_layer
- GL_AMD_vertex_shader_tessellator
- GL_AMD_vertex_shader_viewport_index
- GL_ARB_ES2_compatibility
- GL_ARB_ES3_1_compatibility
- GL_ARB_ES3_compatibility
- GL_ARB_arrays_of_arrays
- GL_ARB_base_instance
- GL_ARB_blend_func_extended
- GL_ARB_buffer_storage
- GL_ARB_clear_buffer_object
- GL_ARB_clear_texture
- GL_ARB_clip_control
- GL_ARB_color_buffer_float
- GL_ARB_compatibility
- GL_ARB_compressed_texture_pixel_storage
- GL_ARB_compute_shader
- GL_ARB_conditional_render_inverted
- GL_ARB_conservative_depth
- GL_ARB_copy_buffer
- GL_ARB_copy_image
- GL_ARB_cull_distance
- GL_ARB_debug_output
- GL_ARB_depth_buffer_float
- GL_ARB_depth_clamp
- GL_ARB_depth_texture
- GL_ARB_derivative_control
- GL_ARB_direct_state_access
- GL_ARB_draw_buffers
- GL_ARB_draw_buffers_blend
- GL_ARB_draw_elements_base_vertex
- GL_ARB_draw_indirect
- GL_ARB_draw_instanced
- GL_ARB_enhanced_layouts
- GL_ARB_explicit_attrib_location
- GL_ARB_explicit_uniform_location
- GL_ARB_fragment_coord_conventions
- GL_ARB_fragment_layer_viewport
- GL_ARB_fragment_program
- GL_ARB_fragment_program_shadow
- GL_ARB_fragment_shader
- GL_ARB_framebuffer_no_attachments
- GL_ARB_framebuffer_object
- GL_ARB_framebuffer_sRGB
- GL_ARB_geometry_shader4
- GL_ARB_get_program_binary
- GL_ARB_get_texture_sub_image
- GL_ARB_gpu_shader5
- GL_ARB_gpu_shader_fp64
- GL_ARB_half_float_pixel
- GL_ARB_half_float_vertex
- GL_ARB_imaging
- GL_ARB_instanced_arrays
- GL_ARB_internalformat_query
- GL_ARB_internalformat_query2
- GL_ARB_invalidate_subdata
- GL_ARB_map_buffer_alignment
- GL_ARB_map_buffer_range
- GL_ARB_multi_bind
- GL_ARB_multi_draw_indirect
- GL_ARB_multisample
- GL_ARB_multitexture
- GL_ARB_occlusion_query
- GL_ARB_occlusion_query2
- GL_ARB_pipeline_statistics_query
- GL_ARB_pixel_buffer_object
- GL_ARB_point_parameters
- GL_ARB_point_sprite
- GL_ARB_program_interface_query
- GL_ARB_provoking_vertex
- GL_ARB_query_buffer_object
- GL_ARB_robust_buffer_access_behavior
- GL_ARB_sample_shading
- GL_ARB_sampler_objects
- GL_ARB_seamless_cube_map
- GL_ARB_seamless_cubemap_per_texture
- GL_ARB_separate_shader_objects
- GL_ARB_shader_atomic_counters
- GL_ARB_shader_bit_encoding
- GL_ARB_shader_image_load_store
- GL_ARB_shader_image_size
- GL_ARB_shader_objects
- GL_ARB_shader_precision
- GL_ARB_shader_stencil_export
- GL_ARB_shader_storage_buffer_object
- GL_ARB_shader_subroutine
- GL_ARB_shader_texture_image_samples
- GL_ARB_shader_texture_lod
- GL_ARB_shading_language_100
- GL_ARB_shading_language_420pack
- GL_ARB_shading_language_packing
- GL_ARB_shadow
- GL_ARB_shadow_ambient
- GL_ARB_stencil_texturing
- GL_ARB_sync
- GL_ARB_tessellation_shader
- GL_ARB_texture_barrier
- GL_ARB_texture_border_clamp
- GL_ARB_texture_buffer_object
- GL_ARB_texture_buffer_object_rgb32
- GL_ARB_texture_buffer_range
- GL_ARB_texture_compression
- GL_ARB_texture_compression_bptc
- GL_ARB_texture_compression_rgtc
- GL_ARB_texture_cube_map
- GL_ARB_texture_cube_map_array
- GL_ARB_texture_env_add
- GL_ARB_texture_env_combine
- GL_ARB_texture_env_crossbar
- GL_ARB_texture_env_dot3
- GL_ARB_texture_float
- GL_ARB_texture_gather
- GL_ARB_texture_mirror_clamp_to_edge
- GL_ARB_texture_mirrored_repeat
- GL_ARB_texture_multisample
- GL_ARB_texture_non_power_of_two
- GL_ARB_texture_query_levels
- GL_ARB_texture_query_lod
- GL_ARB_texture_rectangle
- GL_ARB_texture_rg
- GL_ARB_texture_rgb10_a2ui
- GL_ARB_texture_snorm
- GL_ARB_texture_stencil8
- GL_ARB_texture_storage
- GL_ARB_texture_storage_multisample
- GL_ARB_texture_swizzle
- GL_ARB_texture_view
- GL_ARB_timer_query
- GL_ARB_transform_feedback2
- GL_ARB_transform_feedback3
- GL_ARB_transform_feedback_instanced
- GL_ARB_transform_feedback_overflow_query
- GL_ARB_transpose_matrix
- GL_ARB_uniform_buffer_object
- GL_ARB_vertex_array_bgra
- GL_ARB_vertex_array_object
- GL_ARB_vertex_attrib_64bit
- GL_ARB_vertex_attrib_binding
- GL_ARB_vertex_buffer_object
- GL_ARB_vertex_program
- GL_ARB_vertex_shader
- GL_ARB_vertex_type_10f_11f_11f_rev
- GL_ARB_vertex_type_2_10_10_10_rev
- GL_ARB_viewport_array
- GL_ARB_window_pos
- GL_ATI_draw_buffers
- GL_ATI_envmap_bumpmap
- GL_ATI_fragment_shader
- GL_ATI_separate_stencil
- GL_ATI_texture_compression_3dc
- GL_ATI_texture_env_combine3
- GL_ATI_texture_float
- GL_ATI_texture_mirror_once
- GL_EXT_abgr
- GL_EXT_bgra
- GL_EXT_bindable_uniform
- GL_EXT_blend_color
- GL_EXT_blend_equation_separate
- GL_EXT_blend_func_separate
- GL_EXT_blend_minmax
- GL_EXT_blend_subtract
- GL_EXT_compiled_vertex_array
- GL_EXT_copy_buffer
- GL_EXT_copy_texture
- GL_EXT_direct_state_access
- GL_EXT_draw_buffers2
- GL_EXT_draw_instanced
- GL_EXT_draw_range_elements
- GL_EXT_fog_coord
- GL_EXT_framebuffer_blit
- GL_EXT_framebuffer_multisample
- GL_EXT_framebuffer_object
- GL_EXT_framebuffer_sRGB
- GL_EXT_geometry_shader4
- GL_EXT_gpu_program_parameters
- GL_EXT_gpu_shader4
- GL_EXT_histogram
- GL_EXT_multi_draw_arrays
- GL_EXT_packed_depth_stencil
- GL_EXT_packed_float
- GL_EXT_packed_pixels
- GL_EXT_pixel_buffer_object
- GL_EXT_point_parameters
- GL_EXT_polygon_offset_clamp
- GL_EXT_provoking_vertex
- GL_EXT_rescale_normal
- GL_EXT_secondary_color
- GL_EXT_separate_specular_color
- GL_EXT_shader_image_load_store
- GL_EXT_shader_integer_mix
- GL_EXT_shadow_funcs
- GL_EXT_stencil_wrap
- GL_EXT_subtexture
- GL_EXT_texgen_reflection
- GL_EXT_texture3D
- GL_EXT_texture_array
- GL_EXT_texture_buffer_object
- GL_EXT_texture_compression_bptc
- GL_EXT_texture_compression_latc
- GL_EXT_texture_compression_rgtc
- GL_EXT_texture_compression_s3tc
- GL_EXT_texture_cube_map
- GL_EXT_texture_edge_clamp
- GL_EXT_texture_env_add
- GL_EXT_texture_env_combine
- GL_EXT_texture_env_dot3
- GL_EXT_texture_filter_anisotropic
- GL_EXT_texture_integer
- GL_EXT_texture_lod
- GL_EXT_texture_lod_bias
- GL_EXT_texture_mirror_clamp
- GL_EXT_texture_object
- GL_EXT_texture_rectangle
- GL_EXT_texture_sRGB
- GL_EXT_texture_sRGB_decode
- GL_EXT_texture_shared_exponent
- GL_EXT_texture_snorm
- GL_EXT_texture_storage
- GL_EXT_texture_swizzle
- GL_EXT_timer_query
- GL_EXT_transform_feedback
- GL_EXT_vertex_array
- GL_EXT_vertex_array_bgra
- GL_EXT_vertex_attrib_64bit
- GL_IBM_texture_mirrored_repeat
- GL_KHR_context_flush_control
- GL_KHR_debug
- GL_KHR_robust_buffer_access_behavior
- GL_KHR_robustness
- GL_KTX_buffer_region
- GL_NV_blend_square
- GL_NV_conditional_render
- GL_NV_copy_depth_to_color
- GL_NV_copy_image
- GL_NV_depth_buffer_float
- GL_NV_explicit_multisample
- GL_NV_float_buffer
- GL_NV_half_float
- GL_NV_primitive_restart
- GL_NV_texgen_reflection
- GL_NV_texture_barrier
- GL_OES_EGL_image
- GL_SGIS_generate_mipmap
- GL_SGIS_texture_edge_clamp
- GL_SGIS_texture_lod
- GL_SUN_multi_draw_arrays
- GL_WIN_swap_hint
- WGL_EXT_swap_control
- WGL_ARB_extensions_string
- WGL_ARB_pixel_format
- WGL_ATI_pixel_format_float
- WGL_ARB_pixel_format_float
- WGL_ARB_multisample
- WGL_EXT_swap_control_tear
- WGL_ARB_pbuffer
- WGL_ARB_render_texture
- WGL_ARB_make_current_read
- WGL_EXT_extensions_string
- WGL_ARB_buffer_region
- WGL_EXT_framebuffer_sRGB
- WGL_ATI_render_texture_rectangle
- WGL_EXT_pixel_format_packed_float
- WGL_I3D_genlock
- WGL_NV_swap_group
- WGL_ARB_create_context
- WGL_AMD_gpu_association
- WGL_AMDX_gpu_association
- WGL_ARB_create_context_profile
- WGL_ARB_context_flush_control
- WGL_NV_DX_interop
- WGL_NV_DX_interop2
- OpenGL SPIR-V Extensions: 0
- OpenGL core capabilities: 179 caps listed
- GL_MAX_LIST_NESTING: 64
- GL_MAX_EVAL_ORDER: 40
- GL_MAX_LIGHTS: 8
- GL_MAX_CLIP_PLANES: 8
- GL_MAX_TEXTURE_SIZE: 16384
- GL_MAX_PIXEL_MAP_TABLE: 256
- GL_MAX_ATTRIB_STACK_DEPTH: 16
- GL_MAX_MODELVIEW_STACK_DEPTH: 32
- GL_MAX_NAME_STACK_DEPTH: 64
- GL_MAX_PROJECTION_STACK_DEPTH: 10
- GL_MAX_TEXTURE_STACK_DEPTH: 10
- GL_MAX_VIEWPORT_DIMS: 16384
- GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: 16
- GL_MAX_3D_TEXTURE_SIZE: 2048
- GL_MAX_ELEMENTS_VERTICES: 2147483647
- GL_MAX_ELEMENTS_INDICES: 2147483647
- GL_MAX_TEXTURE_UNITS: 8
- GL_MAX_CUBE_MAP_TEXTURE_SIZE: 16384
- GL_MAX_TEXTURE_LOD_BIAS: 16
- GL_MAX_DRAW_BUFFERS: 8
- GL_MAX_VERTEX_ATTRIBS: 29
- GL_MAX_TEXTURE_COORDS: 16
- GL_MAX_TEXTURE_IMAGE_UNITS: 18
- GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 16384
- GL_MAX_VERTEX_UNIFORM_COMPONENTS: 16384
- GL_MAX_VARYING_FLOATS: 128
- GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 18
- GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 108
- GL_MAX_CLIP_DISTANCES: 8
- GL_MAX_ARRAY_TEXTURE_LAYERS: 2048
- GL_MAX_VARYING_COMPONENTS: 128
- GL_MIN_PROGRAM_TEXEL_OFFSET: -8
- GL_MAX_PROGRAM_TEXEL_OFFSET: 7
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: 4
- GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: 128
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: 4
- GL_MAX_RENDERBUFFER_SIZE: 16384
- GL_MAX_COLOR_ATTACHMENTS: 8
- GL_MAX_SAMPLES: 8
- GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: -8
- GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 7
- GL_RGBA_FLOAT_MODE_ARB: 0
- GL_MAX_COLOR_ATTACHMENTS_EXT: 8
- GL_MAX_RENDERBUFFER_SIZE_EXT: 16384
- GL_MAX_SAMPLES_EXT: 8
- GL_RGBA_INTEGER_MODE_EXT: 0
- GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 2048
- GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT: 128
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT: 4
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT: 4
- GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: 1
- GL_MAX_RECTANGLE_TEXTURE_SIZE: 16384
- GL_MAX_TEXTURE_BUFFER_SIZE: 268435456
- GL_MAX_TEXTURE_BUFFER_SIZE_ARB: 268435456
- GL_MAX_VERTEX_UNIFORM_BLOCKS: 15
- GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 15
- GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 15
- GL_MAX_COMBINED_UNIFORM_BLOCKS: 90
- GL_MAX_UNIFORM_BUFFER_BINDINGS: 90
- GL_MAX_UNIFORM_BLOCK_SIZE: 65536
- GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 262144
- GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 262144
- GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 262144
- GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 256
- GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS: 18
- GL_MAX_GEOMETRY_UNIFORM_COMPONENTS: 16384
- GL_MAX_GEOMETRY_OUTPUT_VERTICES: 1024
- GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: 16384
- GL_MAX_VERTEX_OUTPUT_COMPONENTS: 128
- GL_MAX_GEOMETRY_INPUT_COMPONENTS: 128
- GL_MAX_GEOMETRY_OUTPUT_COMPONENTS: 128
- GL_MAX_FRAGMENT_INPUT_COMPONENTS: 128
- GL_MAX_SERVER_WAIT_TIMEOUT: 2147483647
- GL_MAX_SAMPLE_MASK_WORDS: 1
- GL_MAX_COLOR_TEXTURE_SAMPLES: 8
- GL_MAX_DEPTH_TEXTURE_SAMPLES: 8
- GL_MAX_INTEGER_SAMPLES: 8
- GL_PROVOKING_VERTEX: 36430
- GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 1
- GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 18
- GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 128
- GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 128
- GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 16384
- GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 1024
- GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 16384
- GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 1
- GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 4
- GL_MIN_SAMPLE_SHADING_VALUE: 0
- GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 127
- GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: -1
- GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 1
- GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: -32
- GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 31
- GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 4
- GL_MAX_SUBROUTINES: 4096
- GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 4096
- GL_MAX_PATCH_VERTICES: 32
- GL_MAX_TESS_GEN_LEVEL: 64
- GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 16384
- GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 16384
- GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 18
- GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 18
- GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 128
- GL_MAX_TESS_PATCH_COMPONENTS: 120
- GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 4096
- GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 128
- GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 15
- GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 15
- GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 128
- GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 128
- GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS: 262144
- GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS: 262144
- GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 4
- GL_MAX_VERTEX_STREAMS: 4
- GL_NUM_PROGRAM_BINARY_FORMATS: 1
- GL_MAX_VERTEX_UNIFORM_VECTORS: 4096
- GL_MAX_VARYING_VECTORS: 32
- GL_MAX_FRAGMENT_UNIFORM_VECTORS: 4096
- GL_MAX_VIEWPORTS: 16
- GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: 8
- GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS: 8
- GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: 8
- GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: 8
- GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: 8
- GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: 8
- GL_MAX_VERTEX_ATOMIC_COUNTERS: 8
- GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: 8
- GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: 8
- GL_MAX_GEOMETRY_ATOMIC_COUNTERS: 8
- GL_MAX_FRAGMENT_ATOMIC_COUNTERS: 8
- GL_MAX_COMBINED_ATOMIC_COUNTERS: 8
- GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: 32
- GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 8
- GL_MAX_IMAGE_UNITS: 8
- GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS: 8
- GL_MAX_IMAGE_SAMPLES: 0
- GL_MAX_VERTEX_IMAGE_UNIFORMS: 0
- GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 0
- GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 0
- GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 0
- GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 8
- GL_MAX_COMBINED_IMAGE_UNIFORMS: 16
- GL_MIN_MAP_BUFFER_ALIGNMENT: 256
- GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0
- GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0
- GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0
- GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0
- GL_PACK_COMPRESSED_BLOCK_WIDTH: 0
- GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0
- GL_PACK_COMPRESSED_BLOCK_DEPTH: 0
- GL_PACK_COMPRESSED_BLOCK_SIZE: 0
- GL_MAX_COMPUTE_UNIFORM_BLOCKS: 15
- GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: 18
- GL_MAX_COMPUTE_IMAGE_UNIFORMS: 8
- GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 32768
- GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 16384
- GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: 8
- GL_MAX_COMPUTE_ATOMIC_COUNTERS: 8
- GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 262144
- GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: 1024
- GL_MAX_COMPUTE_WORK_GROUP_COUNT: 65535/65535/65535
- GL_MAX_COMPUTE_WORK_GROUP_SIZE: 1024/1024/64
- GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 2047
- GL_MAX_VERTEX_ATTRIB_BINDINGS: 2047
- GL_MAX_UNIFORM_LOCATIONS: 4096
- GL_MAX_FRAMEBUFFER_WIDTH: 16384
- GL_MAX_FRAMEBUFFER_HEIGHT: 16384
- GL_MAX_FRAMEBUFFER_LAYERS: 8192
- GL_MAX_FRAMEBUFFER_SAMPLES: 8
- GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB: 0
- GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB: 1024
- GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB: 0
- GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB: 0
- GL_MAX_SPARSE_TEXTURE_SIZE_ARB: 16384
- GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB: 2048
- GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB: 2048
- GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB: 1
- GL_MAX_CULL_DISTANCES: 8
- GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES: 8
- OpenGL extension capabilities: 163 caps listed
- GL_RGBA_FLOAT_MODE_ARB: 0 (GL_ARB_color_buffer_float)
- GL_MAX_COLOR_ATTACHMENTS_EXT: 8 (GL_EXT_framebuffer_object)
- GL_MAX_RENDERBUFFER_SIZE_EXT: 16384 (GL_EXT_framebuffer_object)
- GL_MAX_SAMPLES_EXT: 8 (GL_EXT_framebuffer_multisample)
- GL_RGBA_INTEGER_MODE_EXT: 0 (GL_EXT_texture_integer)
- GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 2048 (GL_EXT_texture_array)
- GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT: 128 (GL_EXT_transform_feedback)
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT: 4 (GL_EXT_transform_feedback)
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT: 4 (GL_EXT_transform_feedback)
- GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: 1 (GL_EXT_framebuffer_sRGB)
- GL_MAX_TEXTURE_BUFFER_SIZE_ARB: 268435456 (GL_ARB_texture_buffer_object)
- GL_MAX_VERTEX_UNIFORM_BLOCKS: 15 (GL_ARB_uniform_buffer_object)
- GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 15 (GL_ARB_uniform_buffer_object)
- GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 15 (GL_ARB_uniform_buffer_object)
- GL_MAX_COMBINED_UNIFORM_BLOCKS: 90 (GL_ARB_uniform_buffer_object)
- GL_MAX_UNIFORM_BUFFER_BINDINGS: 90 (GL_ARB_uniform_buffer_object)
- GL_MAX_UNIFORM_BLOCK_SIZE: 65536 (GL_ARB_uniform_buffer_object)
- GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 262144 (GL_ARB_uniform_buffer_object)
- GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 262144 (GL_ARB_uniform_buffer_object)
- GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 262144 (GL_ARB_uniform_buffer_object)
- GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 256 (GL_ARB_uniform_buffer_object)
- GL_MAX_RECTANGLE_TEXTURE_SIZE: 16384 (GL_ARB_texture_rectangle)
- GL_PROVOKING_VERTEX: 36430 (GL_ARB_provoking_vertex)
- GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 1 (GL_ARB_provoking_vertex)
- GL_MAX_SAMPLE_MASK_WORDS: 1 (GL_ARB_texture_multisample)
- GL_MAX_COLOR_TEXTURE_SAMPLES: 8 (GL_ARB_texture_multisample)
- GL_MAX_DEPTH_TEXTURE_SAMPLES: 8 (GL_ARB_texture_multisample)
- GL_MAX_INTEGER_SAMPLES: 8 (GL_ARB_texture_multisample)
- GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 18 (GL_ARB_geometry_shader4)
- GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 128 (GL_ARB_geometry_shader4)
- GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 128 (GL_ARB_geometry_shader4)
- GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 16384 (GL_ARB_geometry_shader4)
- GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 1024 (GL_ARB_geometry_shader4)
- GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 16384 (GL_ARB_geometry_shader4)
- GL_MAX_SERVER_WAIT_TIMEOUT: 9223372036854775807 (GL_ARB_sync)
- GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 1 (GL_ARB_blend_func_extended)
- GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 127 (GL_ARB_gpu_shader5)
- GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: -1 (GL_ARB_gpu_shader5)
- GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 1 (GL_ARB_gpu_shader5)
- GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 4 (GL_ARB_gpu_shader5)
- GL_MAX_VERTEX_STREAMS: 4 (GL_ARB_gpu_shader5)
- GL_MIN_SAMPLE_SHADING_VALUE: 0 (GL_ARB_sample_shading)
- GL_MAX_SUBROUTINES: 4096 (GL_ARB_shader_subroutine)
- GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 4096 (GL_ARB_shader_subroutine)
- GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 18 (GL_ARB_tessellation_shader)
- GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 18 (GL_ARB_tessellation_shader)
- GL_MAX_TESS_GEN_LEVEL: 64 (GL_ARB_tessellation_shader)
- GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 16384 (GL_ARB_tessellation_shader)
- GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 16384 (GL_ARB_tessellation_shader)
- GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)
- GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)
- GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS: 262144 (GL_ARB_tessellation_shader)
- GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS: 262144 (GL_ARB_tessellation_shader)
- GL_MAX_PATCH_VERTICES: 32 (GL_ARB_tessellation_shader)
- GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)
- GL_MAX_TESS_PATCH_COMPONENTS: 120 (GL_ARB_tessellation_shader)
- GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 4096 (GL_ARB_tessellation_shader)
- GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)
- GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 15 (GL_ARB_tessellation_shader)
- GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 15 (GL_ARB_tessellation_shader)
- GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: -32 (GL_ARB_texture_gather)
- GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 31 (GL_ARB_texture_gather)
- GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 4 (GL_ARB_texture_gather)
- GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 4 (GL_ARB_transform_feedback3)
- GL_NUM_PROGRAM_BINARY_FORMATS: 1 (GL_ARB_get_program_binary)
- GL_MAX_VIEWPORTS: 16 (GL_ARB_viewport_array)
- GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0 (GL_ARB_compressed_texture_pixel_storage)
- GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0 (GL_ARB_compressed_texture_pixel_storage)
- GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0 (GL_ARB_compressed_texture_pixel_storage)
- GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0 (GL_ARB_compressed_texture_pixel_storage)
- GL_PACK_COMPRESSED_BLOCK_WIDTH: 0 (GL_ARB_compressed_texture_pixel_storage)
- GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0 (GL_ARB_compressed_texture_pixel_storage)
- GL_PACK_COMPRESSED_BLOCK_DEPTH: 0 (GL_ARB_compressed_texture_pixel_storage)
- GL_PACK_COMPRESSED_BLOCK_SIZE: 0 (GL_ARB_compressed_texture_pixel_storage)
- GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)
- GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)
- GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)
- GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)
- GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)
- GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)
- GL_MAX_VERTEX_ATOMIC_COUNTERS: 8 (GL_ARB_shader_atomic_counters)
- GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: 8 (GL_ARB_shader_atomic_counters)
- GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: 8 (GL_ARB_shader_atomic_counters)
- GL_MAX_GEOMETRY_ATOMIC_COUNTERS: 8 (GL_ARB_shader_atomic_counters)
- GL_MAX_FRAGMENT_ATOMIC_COUNTERS: 8 (GL_ARB_shader_atomic_counters)
- GL_MAX_COMBINED_ATOMIC_COUNTERS: 8 (GL_ARB_shader_atomic_counters)
- GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: 32 (GL_ARB_shader_atomic_counters)
- GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 8 (GL_ARB_shader_atomic_counters)
- GL_MAX_IMAGE_UNITS: 8 (GL_ARB_shader_image_load_store)
- GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS: 8 (GL_ARB_shader_image_load_store)
- GL_MAX_IMAGE_SAMPLES: 0 (GL_ARB_shader_image_load_store)
- GL_MAX_VERTEX_IMAGE_UNIFORMS: 0 (GL_ARB_shader_image_load_store)
- GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 0 (GL_ARB_shader_image_load_store)
- GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 0 (GL_ARB_shader_image_load_store)
- GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 0 (GL_ARB_shader_image_load_store)
- GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)
- GL_MAX_COMBINED_IMAGE_UNIFORMS: 16 (GL_ARB_shader_image_load_store)
- GL_MIN_MAP_BUFFER_ALIGNMENT: 256 (GL_ARB_map_buffer_alignment)
- GL_MAX_COMPUTE_UNIFORM_BLOCKS: 15 (GL_ARB_compute_shader)
- GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: 18 (GL_ARB_compute_shader)
- GL_MAX_COMPUTE_IMAGE_UNIFORMS: 8 (GL_ARB_compute_shader)
- GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 32768 (GL_ARB_compute_shader)
- GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 16384 (GL_ARB_compute_shader)
- GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_compute_shader)
- GL_MAX_COMPUTE_ATOMIC_COUNTERS: 8 (GL_ARB_compute_shader)
- GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 262144 (GL_ARB_compute_shader)
- GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: 1024 (GL_ARB_compute_shader)
- GL_MAX_COMPUTE_WORK_GROUP_COUNT: 65535/65535/65535 (GL_ARB_compute_shader)
- GL_MAX_COMPUTE_WORK_GROUP_SIZE: 1024/1024/64 (GL_ARB_compute_shader)
- GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 2047 (GL_ARB_vertex_attrib_binding)
- GL_MAX_VERTEX_ATTRIB_BINDINGS: 2047 (GL_ARB_vertex_attrib_binding)
- GL_MAX_UNIFORM_LOCATIONS: 4096 (GL_ARB_explicit_uniform_location)
- GL_MAX_FRAMEBUFFER_WIDTH: 16384 (GL_ARB_framebuffer_no_attachments)
- GL_MAX_FRAMEBUFFER_HEIGHT: 16384 (GL_ARB_framebuffer_no_attachments)
- GL_MAX_FRAMEBUFFER_LAYERS: 8192 (GL_ARB_framebuffer_no_attachments)
- GL_MAX_FRAMEBUFFER_SAMPLES: 8 (GL_ARB_framebuffer_no_attachments)
- GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: -8 (GL_EXT_gpu_shader4)
- GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 7 (GL_EXT_gpu_shader4)
- GL_MAX_TEXTURE_UNITS_ARB: 8 (GL_ARB_multitexture)
- GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB: 18 (GL_ARB_multitexture)
- GL_MAX_TEXTURE_IMAGE_UNITS_ARB: 18 (GL_ARB_multitexture)
- GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: 16384 (GL_ARB_texture_cube_map)
- GL_NUM_COMPRESSED_TEXTURE_FORMATS: 18 (GL_ARB_texture_compression)
- GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16.000000 (GL_EXT_texture_filter_anisotropic)
- GL_MAX_VERTEX_UNIFORM_COMPONENTS: 16384 (GL_ARB_vertex_shader)
- GL_MAX_VARYING_FLOATS: 128 (GL_ARB_vertex_shader)
- GL_MAX_VERTEX_ATTRIBS: 29 (GL_ARB_vertex_shader)
- GL_MAX_TEXTURE_IMAGE_UNITS: 18 (GL_ARB_vertex_shader)
- GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 18 (GL_ARB_vertex_shader)
- GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 108 (GL_ARB_vertex_shader)
- GL_MAX_TEXTURE_COORDS: 16 (GL_ARB_vertex_shader)
- GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: 16384 (GL_ARB_fragment_shader)
- GL_MAX_VERTEX_ATTRIBS_ARB: 29 (GL_ARB_vertex_program)
- GL_MAX_PROGRAM_MATRICES_ARB: 32 (GL_ARB_vertex_program)
- GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB: 32 (GL_ARB_vertex_program)
- GL_MAX_TEXTURE_COORDS_ARB: 16 (GL_ARB_fragment_program)
- GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 16384 (GL_ARB_shading_language_100)
- GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT: 16384 (GL_ARB_shading_language_100)
- GL_MAX_DRAW_BUFFERS_ARB: 8 (GL_ARB_draw_buffers)
- GL_MAX_COLOR_ATTACHMENTS: 8 (GL_ARB_framebuffer_object)
- GL_MAX_RENDERBUFFER_SIZE: 16384 (GL_ARB_framebuffer_object)
- GL_MAX_SAMPLES: 8 (GL_ARB_framebuffer_object)
- GL_MAX_CONVOLUTION_WIDTH: 0 (GL_ARB_imaging)
- GL_MAX_CONVOLUTION_HEIGHT: 0 (GL_ARB_imaging)
- GL_MAX_COLOR_MATRIX_STACK_DEPTH: 10 (GL_ARB_imaging)
- GL_POINT_SIZE_MIN_ARB: 0.000000 (GL_ARB_point_parameters)
- GL_POINT_SIZE_MAX_ARB: 8192.000000 (GL_ARB_point_parameters)
- GL_MAX_VERTEX_UNIFORM_VECTORS: 4096 (GL_ARB_ES2_compatibility)
- GL_MAX_VARYING_VECTORS: 32 (GL_ARB_ES2_compatibility)
- GL_MAX_FRAGMENT_UNIFORM_VECTORS: 4096 (GL_ARB_ES2_compatibility)
- GL_MAX_DEBUG_MESSAGE_LENGTH: 1024 (GL_ARB_debug_output)
- GL_MAX_DEBUG_LOGGED_MESSAGES_ARB: 256 (GL_ARB_debug_output)
- GL_MAX_DEBUG_MESSAGE_LENGTH_AMD: 1024 (GL_AMD_debug_output)
- GL_MAX_DEBUG_LOGGED_MESSAGES_AMD: 256 (GL_AMD_debug_output)
- GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT: 15 (GL_EXT_bindable_uniform)
- GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT: 15 (GL_EXT_bindable_uniform)
- GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT: 15 (GL_EXT_bindable_uniform)
- GL_MAX_BINDABLE_UNIFORM_SIZE_EXT: 65536 (GL_EXT_bindable_uniform)
- GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT: 18 (GL_EXT_geometry_shader4)
- GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT: 1024 (GL_EXT_geometry_shader4)
- GL_MAX_TEXTURE_BUFFER_SIZE_EXT: 268435456 (GL_EXT_texture_buffer_object)
- GL_MAX_SAMPLE_MASK_WORDS_NV: 1 (GL_NV_explicit_multisample)
===================================[ OpenCL Capabilities ]
- Num OpenCL platforms: 1
- CL_PLATFORM_NAME: AMD Accelerated Parallel Processing
- CL_PLATFORM_VENDOR: Advanced Micro Devices, Inc.
- CL_PLATFORM_VERSION: OpenCL 2.0 AMD-APP (1912.5)
- CL_PLATFORM_PROFILE: FULL_PROFILE
- Num devices: 1
- CL_DEVICE_NAME: Intel(R) Core(TM) i5-4430 CPU @ 3.00GHz
- CL_DEVICE_VENDOR: GenuineIntel
- CL_DRIVER_VERSION: 1912.5 (sse2,avx)
- CL_DEVICE_PROFILE: FULL_PROFILE
- CL_DEVICE_VERSION: OpenCL 1.2 AMD-APP (1912.5)
- CL_DEVICE_TYPE: CPU
- CL_DEVICE_VENDOR_ID: 0x1002
- CL_DEVICE_MAX_COMPUTE_UNITS: 4
- CL_DEVICE_MAX_CLOCK_FREQUENCY: 3000MHz
- CL_DEVICE_ADDRESS_BITS: 32
- CL_DEVICE_MAX_MEM_ALLOC_SIZE: 1048576KB
- CL_DEVICE_GLOBAL_MEM_SIZE: 2048MB
- CL_DEVICE_MAX_PARAMETER_SIZE: 4096
- CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE: 64 Bytes
- CL_DEVICE_GLOBAL_MEM_CACHE_SIZE: 32KB
- CL_DEVICE_ERROR_CORRECTION_SUPPORT: NO
- CL_DEVICE_LOCAL_MEM_TYPE: Global
- CL_DEVICE_LOCAL_MEM_SIZE: 32KB
- CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE: 64KB
- CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS: 3
- CL_DEVICE_MAX_WORK_ITEM_SIZES: [1024 ; 1024 ; 1024]
- CL_DEVICE_MAX_WORK_GROUP_SIZE: 1024
- CL_EXEC_NATIVE_KERNEL: 10543856
- CL_DEVICE_IMAGE_SUPPORT: YES
- CL_DEVICE_MAX_READ_IMAGE_ARGS: 128
- CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 64
- CL_DEVICE_IMAGE2D_MAX_WIDTH: 8192
- CL_DEVICE_IMAGE2D_MAX_HEIGHT: 8192
- CL_DEVICE_IMAGE3D_MAX_WIDTH: 2048
- CL_DEVICE_IMAGE3D_MAX_HEIGHT: 2048
- CL_DEVICE_IMAGE3D_MAX_DEPTH: 2048
- CL_DEVICE_MAX_SAMPLERS: 16
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR: 16
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT: 8
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT: 4
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG: 2
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT: 8
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE: 4
- CL_DEVICE_EXTENSIONS: 19
- Extensions:
- cl_khr_fp64
- cl_amd_fp64
- cl_khr_global_int32_base_atomics
- cl_khr_global_int32_extended_atomics
- cl_khr_local_int32_base_atomics
- cl_khr_local_int32_extended_atomics
- cl_khr_3d_image_writes
- cl_khr_byte_addressable_store
- cl_khr_gl_sharing
- cl_ext_device_fission
- cl_amd_device_attribute_query
- cl_amd_vec3
- cl_amd_printf
- cl_amd_media_ops
- cl_amd_media_ops2
- cl_amd_popcnt
- cl_khr_d3d10_sharing
- cl_khr_spir
- cl_khr_gl_event