06.06.2024, 19:24
Got another question: If mask is used, does sc_threshold still look at the whole image or just the mask ? ( I think the later might be the right choice, but I'm unsure whether 0.1 isn't a too low then)
Deoldify Vapoursynth filter
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06.06.2024, 19:24
Got another question: If mask is used, does sc_threshold still look at the whole image or just the mask ? ( I think the later might be the right choice, but I'm unsure whether 0.1 isn't a too low then)
06.06.2024, 19:42
Actually I developed a version of ProPainter with the parameter "sc_on_region", in the case this parameter is True, the SCDetect will be applied only on the mask_region.
In this case the sc_threshold need to be set to a lower value, because usually the logo will cover most of mask region and the change in the mask_region are less than on full image. I decided to don't deliver it becasuse on my tests this version was slower. If you are interested in testing it I can provide you this version. Dan (06.06.2024, 19:02)Selur Wrote: HAVC_deepex: I will release a new RC version with this comment fixed and a change in a parameter name, which will allow to control another interesting feature, that I'm still testing. Dan Quote: I decided to don't deliver it becasuse on my tests this version was slower.I suspect it will be slower if more scene changes are detected. + I think this option should be added. Quote:In this case the sc_threshold need to be set to a lower value, because usually the logo will cover most of mask region and the change in the mask_region are less than on fullfrom the argumentation, I would have gone for higher values for the threshold, not lower ones Quote:I will release a new RC version with this comment fixed and a change in a parameter name, which will allow to control another interesting feature, that I'm still testing.Looking forward to it, probably won't get around to test it until tomorrow evening. (visiting parents tomorrow after work) Cu Selur
09.06.2024, 13:40
Hello Selur,
I released the new RC3 (attached) and I hope that it will be the final one. The main changes are: 1) in HAVC_deepex() the parameter "enable_resize" has been replaced by the parameter "ref_merge" With the following description: Quote:Method used by DeepEx to merge the reference frames with the frames propagated by DeepEx. the tricky part is that this method (when > 0) requires that in the function HAVC_ddeoldify the parameter "sc_min_freq" is set = 1. Since this parameter is included in a separate function I cannot enforce it, in this case should be Hybrid to set sc_min_freq=1 when ref_merge > 0. 2) in HAVC_main I added the parameter DeepExRefMerge to manage the value of parameter "ref_merge" in HAVC_deepex() (it is just a propagation) This method has been added to fix the problem reported in post: #500 The results are quite satisfatory, here the frame 20 colored using DeepEx the image was obtained using the following code: clip = HAVC_main(clip, Preset='Fast', ColorFix='Violet/Red', ColorTune='Light', EnableDeepEx=True, DeepExMethod=1, DeepExPreset='Medium', DeepExRefMerge=2, ScFrameDir="D:/Tests/Green/ref_color") and the following reference image I hope you have time to adapt the GUI. Thanks, Dan
09.06.2024, 14:05
Quote:today updated latest ver. not working.Are you referring to vsdeoldify-4.0.0_RC3 or Hybrid 2024.06.09.1 ?
No proper details. => don't care + wrong thread to post about problems with released versions.
09.06.2024, 15:04
09.06.2024, 16:05
Your reference image was too dark.
I increased the brightness of reference image and obtained the following results: https://imgsli.com/MjcwOTk0 in my example the color of the raincoats is very similar to that of the reference image. in this case the reference image must be named ref_000000.png otherwise is not recognized. Dan
09.06.2024, 16:14
Nice.
I noticed a bug in Hybrid itself.
When the current color sampling was RGB (created from YUV with a color matrix that was not the required by the filter), Hybrid crashed. ColorMatrix changes can only be applied in YUV color space, thus changing the color matrix on content that is already RGB does not really make sense. (Hybrid only needs to change which colorMatrix to use on the next YUV<>RGB conversion) => updated test download Cu Selur |
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