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Request Implementation of superRes XRB
#1
Playing with staxRip I saw it has superRes XRB are you planning to implemented to Hybrid? Does it worth it?
By the way the Preview of staxRip  works very well... what it would take to implement it to Hybrid?
Reply
#2
No clue about the preview in StaxRip (never used it, not planning to use it). Got no problem with Hybrid preview.
No clue what 'superRes XRB' in StaxRip does.
Does is use https://github.com/Alexkral/AviSynthAiUpscale and some shader? (link? info?)

Couldn't find anythin for 'superRes XRB Avisynth' through Google.

Cu Selur
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Dev versions are in the 'experimental'-folder of my GoogleDrive, which is linked on the download page.
Reply
#3
https://github.com/mysteryx93/AviSynthShader
Reply
#4
Ah, okay.
SuperResXBR is a script in the Shader.avi.
MysteryX mentioned years ago that he would like to port it to Vapoursynth, but that never happend.
I got no plan on adding it to Hybrid atm.
If you or others can show some example that show its better than NNEDI3+CAS I might think about it.
(haven't seen an example where it was better, but I only have seen the examples from https://forum.doom9.org/showthread.php?t=172698 and what I tried nearly ten years ago Tongue )

Cu Selur
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Dev versions are in the 'experimental'-folder of my GoogleDrive, which is linked on the download page.
Reply
#5
but why do we need to port it to Vapoursynth? Hybrid has avisynth as well....
Reply
#6
It's not about Vapoursynth.
Like I wrote:
Quote:If you or others can show some example that show its better than NNEDI3+CAS I might think about it.

Cu Selur

Ps.: iirc SuperXBR was mainly aiming for 8bit content upscaling,.. also iirc. it used NNEDI3 upscaled by factor X, then downscaled, created some noise/diff layer which was aded to the output. Which worked fine for clean sources, but created/keep more ringing&co from the source.
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Dev versions are in the 'experimental'-folder of my GoogleDrive, which is linked on the download page.
Reply


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