This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Scunet Strength
#1
Hello Selur and friends, I'm working on a video of a live music performance, and in some parts there's heavy noise. I've noticed that only Scunet can handle it without losing too much detail in close-up shots. However, the issue is with subtle textures and finer details, like a crack in the wall or even some surface relief — I think it's being identified as noise and ends up getting compromised.
The goal is to preserve as much detail as possible, but it's been tough. My question is: is there any way to reduce the strength a bit so these details aren't affected as much? Or is there any other way to deal with such heavy noise without losing fine detail quality?
Thanks in advance!

[Image: 5A7j15U.png]
Reply
#2
SCUNet has no 'strength' or similar.
You can:
  • try a different Model
  • try to apply it masked. Hybrid supports some basic masks through the 'Masked'-Controls. Enable "Filtering->Vapousynth->UI->Show 'Masked' Controls" to see them.
  • try to apply it only partial based on YUV components. (enable Filtering->Vapousynth->UI->Show 'Merge' Controls" to configure this)
Would need a link to a short sample clip to suggest any conventional filtering. Based on the image, maybe some deblocking is all that is needed.

Cu Selur

Ps.: You probably will always lose some fine detail unless you find a way to mask just these fine details.
----
Dev versions are in the 'experimental'-folder of my GoogleDrive, which is linked on the download page.
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)