08.06.2025, 23:35
Hello Selur and friends, I'm working on a video of a live music performance, and in some parts there's heavy noise. I've noticed that only Scunet can handle it without losing too much detail in close-up shots. However, the issue is with subtle textures and finer details, like a crack in the wall or even some surface relief — I think it's being identified as noise and ends up getting compromised.
The goal is to preserve as much detail as possible, but it's been tough. My question is: is there any way to reduce the strength a bit so these details aren't affected as much? Or is there any other way to deal with such heavy noise without losing fine detail quality?
Thanks in advance!
The goal is to preserve as much detail as possible, but it's been tough. My question is: is there any way to reduce the strength a bit so these details aren't affected as much? Or is there any other way to deal with such heavy noise without losing fine detail quality?
Thanks in advance!
![[Image: 5A7j15U.png]](https://i.imgur.com/5A7j15U.png)