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vs-mlrt - FPS immer 60 bzw. verdoppelt
#22
Kleines Update: Eine modifizierte Version von RIFE sieht interessant aus:
Quote:This modified build of the VapourSynth RIFE plugin focuses on MVTools-compatible motion-vector export.
Quelle: https://github.com/n00mkrad/VapourSynth-...IFE#readme

aber: https://forum.doom9.org/showpost.php?p=2...tcount=901
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Dev versions are in the 'experimental'-folder of my GoogleDrive, which is linked on the download page.
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RE: vs-mlrt - FPS immer 60 bzw. verdoppelt - by Selur - 16.05.2026, 14:01

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