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VapourSynth-BM3D
#4
Those are in the vsfilters folder since I planned to add it, but seeing the options and having to use:
src = core.bm3d.RGB2OPP(...)
ref = core.(clip input[, clip ref=input, string profile="fast", float[] sigma=[10,10,10], int radius, int block_size, int block_step, int group_size, int bm_range, int bm_step, int ps_num, int ps_range, int ps_step, float th_mse, float hard_thr, int matrix=2])
flt = core.bm3d.VFinal(clip input, clip ref[, string profile="fast", float[] sigma=[10,10,10], int radius, int block_size, int block_step, int group_size, int bm_range, int bm_step, int ps_num, int ps_range, int ps_step, float th_mse, int matrix=2])
flt = core.bm3d.OPP2RGB(...)
I couldn't come up with a way to include this is in the gui in a meaningful and understandable way.
The wrapper over at mvsfunc also seem humongous.
And since I haven't really used it or see others use it to do some cool stuff, I never spend more time on it. (+ not planning to atm.)

Cu Selur
----
Dev versions are in the 'experimental'-folder of my GoogleDrive, which is linked on the download page.
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Messages In This Thread
VapourSynth-BM3D - by Dan64 - 22.10.2023, 21:09
RE: VapourSynth-BM3D - by Selur - 22.10.2023, 21:23
RE: VapourSynth-BM3D - by Dan64 - 23.10.2023, 17:56
RE: VapourSynth-BM3D - by Selur - 23.10.2023, 18:07

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