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VapourSynth + Plugins + Scripts + Hybrid [2020.09.18]
Changes:
- Updated VapourSynth-R52 installer
- Updated ogg, opus and libraries inside Hybrid.
- Removed waste plugins not used in Hybrid.
- Simplified installation. No need to copy "Scripts" folder because Hybrid use internal scripts folder.
- Updated FAQ
- Also i add VapourSynth plugins list used by Hybrid to first post.
Hybrid 2020.09.15 still have few not too critical bugs described in FAQ, but in newer versions it is impossible to resize UI window and no more "disableIcons=true" option. It feels like huge step back in usability, so i will keep in package "unofficial" Hybrid 2020.09.15 and only may update some internal components in future if available. More details in this thread
https://forum.selur.net/showthread.php?t...04#pid9204
DOWNLOAD package from Google Drive:
https://drive.google.com/drive/folders/1...sp=sharing
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Just a small bugfix update info for this version:
Problem: Filtering -> VapourSynth -> Color: Levels and Limiter works incorrectly because due mistake in script they use YUV input instead of RGB. Also some UI controls in these filters adjusted incorrectly yet.
Problem fix: Levels and Limiter will work correctly if you apply dummy empty "identify.cube" LUT in TimeCube filter. TimeCube filter outputs RGB and provides proper RGB input for Levels and Limiter. Also you need to use only "Planes: all".
Further illustration of this problem here:
https://forum.doom9.org/showthread.php?p...ost1923597
Levels in/out min/max also works correctly only with RGB input. For example default untouched in/out 16-235 video setting and Gamma 0.20 is equal to Gamma -1.00 in DaVinci Resolve. No problem here.
Just for further understanding: VapourSynth Levels filter works similar to any Levels color correction tool in any graphic editor. Here is illustration of Levels filter in Photoshop:
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VapourSynth + Plugins + Scripts + Hybrid package update [2020.09.23]
Changes:
- Fixed critical problem with incorrect permissions in Hybrid.app internal components.
- Even more easier installation with pkg Installer.
- Hybrid 2020.09.15 including internal components updates 2020.09.22 (updated lame, sox, faac, flac, ffmpeg, tsmuxer)
- Added Waifu2x-w2xc plugin
- Package now includes misc.ini file template to change UI font size and disable icons.
- Updated FAQ
DOWNLOAD package from Google Drive:
https://drive.google.com/drive/folders/1...sp=sharing
THIS IS A CRITICAL UPDATE! Make sure you COMPLETELY UNINSTALL OLD VERSION before install this new version.
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Quote: lame, sox, faac, flac
I assume you tested these,..? Because I did not.
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Dev versions are in the 'experimental'-folder of my GoogleDrive, which is linked on the download page.
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I rendered different videos with opus, ogg, mp3, aac, flac and wav audio tracks and all worked. Is there any other ways to test it further?
FAAC checkbox don't works due some mistakes in commands as you explained here
https://forum.selur.net/showthread.php?t...03#pid9303 so for aac encoding always used FFmpeg.
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nope if you checked normal encoding that should be fine,..
btw. if you package the wip versions I build for testing into releases you should also update at least tsMuxeR and ffmpeg,....
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Dev versions are in the 'experimental'-folder of my GoogleDrive, which is linked on the download page.
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Should i put inside Hybrid ffmpeg 4.3.1 or use versions that look like 99346-g003b5c800f?
tsMuxeR from this list?
https://bintray.com/justdan96/tsMuxer/ts...htly#files Or use tsMuxeR 2.6.11?
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tsMuxeR: latest nightly should be fine
ffmpeg: latest from
https://evermeet.cx/ffmpeg/ should be fine
Cu Selur
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Dev versions are in the 'experimental'-folder of my GoogleDrive, which is linked on the download page.
Posts: 785
Threads: 16
Joined: Mar 2020
So use FFmpeg 4.3.1 or use versions that look like 99346-g003b5c800f ? I always thought that versions with long numbers are sort of beta versions for developers, and so i used only those with basic version numbers like like 4.3.1
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The one with the git revision code should be the latest, to be sure you can UTC compile dates that tessus usually writes below the download links,...
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Dev versions are in the 'experimental'-folder of my GoogleDrive, which is linked on the download page.