Posts: 10.551
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Would needs a debug output to know what's happening.
Cu Selur
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Dev versions are in the 'experimental'-folder of my GoogleDrive, which is linked on the download page.
Posts: 10.551
Threads: 57
Joined: May 2017
Wild guess is that mplayer can't open the new Avisynth files.
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Dev versions are in the 'experimental'-folder of my GoogleDrive, which is linked on the download page.
Posts: 10.551
Threads: 57
Joined: May 2017
Did a small test and yes seems like 64bit mplayer (from
https://github.com/m-ab-s/media-autobuild_suite) isn't even compiled with AviSynth support anymore.
Since I never implemented a Crop View mode for AviSynth , that won't work.
Will think about whether I simply drop the Avisynth Input Script support at all or whether I'll think about how to implement a crop view (and auto crop) for Avisynth Script source input that is not based on MPlayer.
As a work around you can do the following:
1. load the AviSynth Script
2. open the AviSynth Script View
3. adjust the cropping in the Crop/Tab manually.
Cu Selur
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Dev versions are in the 'experimental'-folder of my GoogleDrive, which is linked on the download page.
Posts: 10.551
Threads: 57
Joined: May 2017
Wrote a dev version which:
a. uses FFmpeg for auto crop detection
b. will always open AvisynthPreview for .avs input.
So cropView doesn't do anything when Avisynth is used, but you can use AutoCrop and crop manually using the controls in Hybrid. (you can't use wasd like in the normal cropview)
-> send you a link via PM.
Cu Selur
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Dev versions are in the 'experimental'-folder of my GoogleDrive, which is linked on the download page.
Posts: 53
Threads: 6
Joined: Dec 2019
I don't know if it can help, but exixt a plugin for VLC that let it play .avs script.
VLC - AviSynth plugin
Posts: 10.551
Threads: 57
Joined: May 2017
No helpful since it doesn't contain any source code.
Since the code works fine with 64bit and only crashes with 32bit I suspect that it's either related to my build system or the 32bit Avisynth dlls.
Still hoping that the Avisynth devs will reply to my post over at doom9s.
Cu Selur
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Dev versions are in the 'experimental'-folder of my GoogleDrive, which is linked on the download page.