(17.12.2023, 22:40)Selur Wrote: Quote:Well, what's the best approach to do that ? Interpolation = Adding / remove frames or... ?
Where does interpolation come into this? No clue why you would use that here.
Going from 50fps to 24fps no interpolation should be used.
Using interpolation means adding / removing frames to scale to outputs framerate , NO?
So doing so might have solved this , since there's clearly an delay issue, caused by Video and/or Audio recode .. is it not ?
(17.12.2023, 22:40)Selur Wrote: Quote:But than again, interpolation has the tendenc to create ghosting in frame transition !!
frame transitions <- what do you mean if you say this.
If you mean scene changes, then yes if the interpolation method does not take scene changes into account (or isn't properly configured) you get artifacts.
I again am not sure what you are doing, but it sound just wrong.
So you DO actually KNOW what i meant to say
Iam exactly and litterally talking about blurred video playback a.k.a "ghosting" in horizontal camera movement - action scenes .. right?
And wheiter that is caused by scene changes or rumpelstiltskin diz duck doesn't give one rats arse about it
My point is , i actually DO KNOW what iam writing about ... to some extent
Iam just not good with words, atleast not that specific mind you..
(17.12.2023, 22:40)Selur Wrote: If your source is 25fp without duplicates.
You should simply adjust the playback speed of audio&video. (this requires reencoding for the audio, for the video it's just changing a flag)
The clip you shared has 50fps with every second frame being a duplicate.
What do you think i have been doing the whole time ? Ofcourse it "SHOULD" be that simple, but nothing is further from the truth !
I mean, when you talk about 25fps you talk about progresive (de-interlaced) content , right? The same applies to my sample.. Granted it's 50 fps instead, but does that mean that de-interlacing ALWAYS certainly without an question produces duplicate frames as a cause of that ?
You sure about that ?
(17.12.2023, 22:40)Selur Wrote: So you should use sRestore or SelectEveryRange to remove the duplicates and then treat the source as 25fps and proceeded like I described.
=> To me, it seems that you need to think about what audio and video sync means in relation to frame count and frame and audio playback speed.
Cu Selur
Ps: going to bed now, but you should first think about what you are doing a bit more before blindly doing stuff
Hmmm, where (a couple posts back) did i mentioned "sRestore" before
...
Been there, done that... no sigar halas..
(17.12.2023, 22:40)Selur Wrote: Ps: going to bed now, but you should first think about what you are doing a bit more before blindly doing stuff
There's one thing you don't quite to seem understand about me, i'm a doer not a nodder
.
By the way, penicillin has been discovered by accident
.
cheers,
TD
Update:
finaly created succesfull conversion..And i have to correct myself, when i said sRestore isn't it.. It is infact the answer to this sollution ... → But playtime in mpc-hc is doubble of what it actually should be !
AND NO, before you go rampage over it... Even though the playtime is a mess, the amount of frames is exactly the same as the source.. Wich should be the case , if iam not mistaken ...!
But the again, you have mentioned that sRestore is "broken" or KaPUT ... and if thats the only solution to my issue.. i guess diz duck is screwed, isn't it °^° !
play lenght mentioned in windows explorer is about right though
.. but not in mpc!
MediaInfo shows also the correct playtime... but mpc keeps on playing the media file past the end time..
And again, you haven't answered my question before... Using the sample i have upped, did you succesfully created a 50Fps => 24fps conversion that actually played in sync using hybrid ? Whitout any issue at all? i.e: sync, playtime..!
Anyway, since you are the smartest one arround here, i have another question for you..
What framerate (sRestore & audio base settings) have i used to create an succesfull in → "Sync" playing sample you think
? Appart from the wrong duration time..
cheers,
Update 2:
Found out what's causing the messed up duration time...
Take a guess...
.. show diz duck how realy realy Intelligent (without the Artificial part ) you are...