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[HELP] Create debug file and send to Selur
#1
Just trying to do a bob de-interlace to 50fps, then interpolate some additional frames to 59.94.

I've done this previously with no problems - perhaps another filter is causing the problem?


Attached Files
.txt   HybridDebugOutput.txt (Size: 16,77 KB / Downloads: 4)
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#2
# Imports
  import vapoursynth as vs
  # getting Vapoursynth core
  import ctypes
  import sys
  import os
  core = vs.core
  # Import scripts folder
  scriptPath = 'C:/Program Files/Hybrid/64bit/vsscripts'
  sys.path.insert(0, os.path.abspath(scriptPath))
  # Loading Support Files
  Dllref = ctypes.windll.LoadLibrary("C:/Program Files/Hybrid/64bit/vsfilters/Support/libfftw3f-3.dll")
  # loading plugins
  core.std.LoadPlugin(path="C:/Program Files/Hybrid/64bit/vsfilters/GrainFilter/RemoveGrain/RemoveGrainVS.dll")
  core.std.LoadPlugin(path="C:/Program Files/Hybrid/64bit/vsfilters/GrainFilter/AddGrain/AddGrain.dll")
  core.std.LoadPlugin(path="C:/Program Files/Hybrid/64bit/vsfilters/DenoiseFilter/DFTTest/DFTTest.dll")
  core.std.LoadPlugin(path="C:/Program Files/Hybrid/64bit/vsfilters/DenoiseFilter/NEO_FFT3DFilter/neo-fft3d.dll")
  core.std.LoadPlugin(path="C:/Program Files/Hybrid/64bit/vsfilters/Support/EEDI3m.dll")# vsQTGMC
  core.std.LoadPlugin(path="C:/Program Files/Hybrid/64bit/vsfilters/ResizeFilter/nnedi3/vsznedi3.dll")
  core.std.LoadPlugin(path="C:/Program Files/Hybrid/64bit/vsfilters/Support/libmvtools.dll")
  core.std.LoadPlugin(path="C:/Program Files/Hybrid/64bit/vsfilters/Support/scenechange.dll")
  core.std.LoadPlugin(path="C:/Program Files/Hybrid/64bit/vsfilters/Support/fmtconv.dll")
  core.std.LoadPlugin(path="C:/Program Files/Hybrid/64bit/vsfilters/MiscFilter/MiscFilters/MiscFilters.dll")
  core.std.LoadPlugin(path="C:/Program Files/Hybrid/64bit/vsfilters/DeinterlaceFilter/Bwdif/Bwdif.dll")
  core.std.LoadPlugin(path="C:/Program Files/Hybrid/64bit/vsfilters/SourceFilter/LSmashSource/LSMASHSource.dll")
  # Import scripts
  import RGBColor
  import havsfunc
  import validate
  # Source: 'M:\TwemlowIN\GBH-Liverpool-Sony-DMR10.mov'
  # Current color space: YUV420P8, bit depth: 8, resolution: 720x576, frame rate: 25fps, scanorder: bottom field first, yuv luminance scale: limited, matrix: 470bg, transfer: bt.709, primaries: bt.601 pal
  # Loading M:\TwemlowIN\GBH-Liverpool-Sony-DMR10.mov using LWLibavSource
  clip = core.lsmas.LWLibavSource(source="M:/TwemlowIN/GBH-Liverpool-Sony-DMR10.mov", format="YUV420P8", stream_index=0, cache=0, fpsnum=25, prefer_hw=0)
  frame = clip.get_frame(0)
  # Setting detected color matrix (470bg).
  clip = core.std.SetFrameProps(clip=clip, _Matrix=5)
  # setting color transfer (709), if it is not set.
  if validate.transferIsInvalid(clip):
    clip = core.std.SetFrameProps(clip=clip, _Transfer=1)
  # setting color primaries info (to 470), if it is not set.
  if validate.primariesIsInvalid(clip):
    clip = core.std.SetFrameProps(clip=clip, _Primaries=5)
  # setting color range to TV (limited) range.
  clip = core.std.SetFrameProps(clip=clip, _ColorRange=1)
  # making sure frame rate is set to 25fps
  clip = core.std.AssumeFPS(clip=clip, fpsnum=25, fpsden=1)
  # making sure the detected scan type is set (detected: bottom field first)
  clip = core.std.SetFrameProps(clip=clip, _FieldBased=1) # bff
  original = clip
  # Deinterlacing using QTGMC
  clip = havsfunc.QTGMC(Input=clip, Preset="Fast", TFF=False) # new fps: 50
  # Making sure content is preceived as frame based
  clip = core.std.SetFrameProps(clip=clip, _FieldBased=0) # progressive
  # Deinterlacing using QTGMC
  original = havsfunc.QTGMC(Input=original, Preset="Fast", TFF=False) # new fps: 50
  # Making sure content is preceived as frame based
  original = core.std.SetFrameProps(clip=original, _FieldBased=0) # progressive
  clip = core.std.CropRel(clip=clip, left=12, right=12, top=2, bottom=6)# cropping to 696x568
  # adding crop rectangle to 696x568
  original = core.resize.Bicubic(clip=original, format=vs.YUV444P8, range_s="limited")
  originalVline = core.std.BlankClip(clip=original, width=1, format=vs.RGB24, color=[50,205,5])
  originalHline = core.std.BlankClip(clip=original, height=1,format=vs.RGB24, color=[50,205,5])
  originalVline = core.resize.Bicubic(clip=originalVline, format=vs.YUV444P8, matrix_s="470bg", range_s="limited")
  originalHline = core.resize.Bicubic(clip=originalHline, format=vs.YUV444P8, matrix_s="470bg", range_s="limited")
  original = havsfunc.Overlay(base=original, overlay=originalVline, x=12)
  original = havsfunc.Overlay(base=original, overlay=originalVline, x=original.width-12)
  original = havsfunc.Overlay(base=original, overlay=originalHline, y=original.height-6)
  original = core.resize.Bicubic(clip=original, format=vs.YUV420P8, range_s="limited")
  # letterboxing 696x568 to 720x576
  borderColor = RGBColor.RGBColor(clip,color="000000")
  clip = core.std.AddBorders(clip=clip, left=12, right=12, top=2, bottom=6, color=borderColor)
  original = core.text.Text(clip=original,text="Original",scale=1,alignment=7)
  clip = core.text.Text(clip=clip,text="Filtered",scale=1,alignment=7)
  stacked = core.std.StackHorizontal([original,clip])
  stacked = core.resize.Bicubic(clip=stacked, format=vs.YUV422P10, range_s="limited", dither_type="error_diffusion")
  # output
  stacked.set_output()
Quote:Script OutputFPS (50 fps) and expected fps (59.9401) differ!
My guess is this occurs if you change some Interpolation setting while the preview with automatic refresh is open?
If this is the case: it's kind of expected. Smile

Cu Selur
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