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[HELP] Create debug file and send to Selur
#1
Just trying to do a bob de-interlace to 50fps, then interpolate some additional frames to 59.94.

I've done this previously with no problems - perhaps another filter is causing the problem?
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#2
# Imports import vapoursynth as vs # getting Vapoursynth core import ctypes import sys import os core = vs.core # Import scripts folder scriptPath = 'C:/Program Files/Hybrid/64bit/vsscripts' sys.path.insert(0, os.path.abspath(scriptPath)) # Loading Support Files Dllref = ctypes.windll.LoadLibrary("C:/Program Files/Hybrid/64bit/vsfilters/Support/libfftw3f-3.dll") # loading plugins core.std.LoadPlugin(path="C:/Program Files/Hybrid/64bit/vsfilters/GrainFilter/RemoveGrain/RemoveGrainVS.dll") core.std.LoadPlugin(path="C:/Program Files/Hybrid/64bit/vsfilters/GrainFilter/AddGrain/AddGrain.dll") core.std.LoadPlugin(path="C:/Program Files/Hybrid/64bit/vsfilters/DenoiseFilter/DFTTest/DFTTest.dll") core.std.LoadPlugin(path="C:/Program Files/Hybrid/64bit/vsfilters/DenoiseFilter/NEO_FFT3DFilter/neo-fft3d.dll") core.std.LoadPlugin(path="C:/Program Files/Hybrid/64bit/vsfilters/Support/EEDI3m.dll")# vsQTGMC core.std.LoadPlugin(path="C:/Program Files/Hybrid/64bit/vsfilters/ResizeFilter/nnedi3/vsznedi3.dll") core.std.LoadPlugin(path="C:/Program Files/Hybrid/64bit/vsfilters/Support/libmvtools.dll") core.std.LoadPlugin(path="C:/Program Files/Hybrid/64bit/vsfilters/Support/scenechange.dll") core.std.LoadPlugin(path="C:/Program Files/Hybrid/64bit/vsfilters/Support/fmtconv.dll") core.std.LoadPlugin(path="C:/Program Files/Hybrid/64bit/vsfilters/MiscFilter/MiscFilters/MiscFilters.dll") core.std.LoadPlugin(path="C:/Program Files/Hybrid/64bit/vsfilters/DeinterlaceFilter/Bwdif/Bwdif.dll") core.std.LoadPlugin(path="C:/Program Files/Hybrid/64bit/vsfilters/SourceFilter/LSmashSource/LSMASHSource.dll") # Import scripts import RGBColor import havsfunc import validate # Source: 'M:\TwemlowIN\GBH-Liverpool-Sony-DMR10.mov' # Current color space: YUV420P8, bit depth: 8, resolution: 720x576, frame rate: 25fps, scanorder: bottom field first, yuv luminance scale: limited, matrix: 470bg, transfer: bt.709, primaries: bt.601 pal # Loading M:\TwemlowIN\GBH-Liverpool-Sony-DMR10.mov using LWLibavSource clip = core.lsmas.LWLibavSource(source="M:/TwemlowIN/GBH-Liverpool-Sony-DMR10.mov", format="YUV420P8", stream_index=0, cache=0, fpsnum=25, prefer_hw=0) frame = clip.get_frame(0) # Setting detected color matrix (470bg). clip = core.std.SetFrameProps(clip=clip, _Matrix=5) # setting color transfer (709), if it is not set. if validate.transferIsInvalid(clip): clip = core.std.SetFrameProps(clip=clip, _Transfer=1) # setting color primaries info (to 470), if it is not set. if validate.primariesIsInvalid(clip): clip = core.std.SetFrameProps(clip=clip, _Primaries=5) # setting color range to TV (limited) range. clip = core.std.SetFrameProps(clip=clip, _ColorRange=1) # making sure frame rate is set to 25fps clip = core.std.AssumeFPS(clip=clip, fpsnum=25, fpsden=1) # making sure the detected scan type is set (detected: bottom field first) clip = core.std.SetFrameProps(clip=clip, _FieldBased=1) # bff original = clip # Deinterlacing using QTGMC clip = havsfunc.QTGMC(Input=clip, Preset="Fast", TFF=False) # new fps: 50 # Making sure content is preceived as frame based clip = core.std.SetFrameProps(clip=clip, _FieldBased=0) # progressive # Deinterlacing using QTGMC original = havsfunc.QTGMC(Input=original, Preset="Fast", TFF=False) # new fps: 50 # Making sure content is preceived as frame based original = core.std.SetFrameProps(clip=original, _FieldBased=0) # progressive clip = core.std.CropRel(clip=clip, left=12, right=12, top=2, bottom=6)# cropping to 696x568 # adding crop rectangle to 696x568 original = core.resize.Bicubic(clip=original, format=vs.YUV444P8, range_s="limited") originalVline = core.std.BlankClip(clip=original, width=1, format=vs.RGB24, color=[50,205,5]) originalHline = core.std.BlankClip(clip=original, height=1,format=vs.RGB24, color=[50,205,5]) originalVline = core.resize.Bicubic(clip=originalVline, format=vs.YUV444P8, matrix_s="470bg", range_s="limited") originalHline = core.resize.Bicubic(clip=originalHline, format=vs.YUV444P8, matrix_s="470bg", range_s="limited") original = havsfunc.Overlay(base=original, overlay=originalVline, x=12) original = havsfunc.Overlay(base=original, overlay=originalVline, x=original.width-12) original = havsfunc.Overlay(base=original, overlay=originalHline, y=original.height-6) original = core.resize.Bicubic(clip=original, format=vs.YUV420P8, range_s="limited") # letterboxing 696x568 to 720x576 borderColor = RGBColor.RGBColor(clip,color="000000") clip = core.std.AddBorders(clip=clip, left=12, right=12, top=2, bottom=6, color=borderColor) original = core.text.Text(clip=original,text="Original",scale=1,alignment=7) clip = core.text.Text(clip=clip,text="Filtered",scale=1,alignment=7) stacked = core.std.StackHorizontal([original,clip]) stacked = core.resize.Bicubic(clip=stacked, format=vs.YUV422P10, range_s="limited", dither_type="error_diffusion") # output stacked.set_output()
Quote:Script OutputFPS (50 fps) and expected fps (59.9401) differ!
My guess is this occurs if you change some Interpolation setting while the preview with automatic refresh is open?
If this is the case: it's kind of expected. Smile

Cu Selur
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Dev versions are in the 'experimental'-folder of my GoogleDrive, which is linked on the download page.
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