Selur's Little Message Board

Full Version: 25i to 29.97i with interpolation
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14
Still works for me:
Code:
# Imports import vapoursynth as vs import os import ctypes # Loading Support Files Dllref = ctypes.windll.LoadLibrary("i:/Hybrid/64bit/vsfilters/Support/libfftw3f-3.dll") import sys # getting Vapoursynth core core = vs.core # Import scripts folder scriptPath = 'i:/Hybrid/64bit/vsscripts' sys.path.insert(0, os.path.abspath(scriptPath)) # Loading Plugins core.std.LoadPlugin(path="i:/Hybrid/64bit/vsfilters/FrameFilter/Interframe/svpflow2_vs64.dll") core.std.LoadPlugin(path="i:/Hybrid/64bit/vsfilters/FrameFilter/Interframe/svpflow1_vs64.dll") core.std.LoadPlugin(path="i:/Hybrid/64bit/vsfilters/DenoiseFilter/HQDN3D/libhqdn3d.dll") core.std.LoadPlugin(path="i:/Hybrid/64bit/vsfilters/DenoiseFilter/RemoveDirt/RemoveDirtVS.dll") core.std.LoadPlugin(path="i:/Hybrid/64bit/vsfilters/MiscFilter/MiscFilters/MiscFilters.dll") core.std.LoadPlugin(path="i:/Hybrid/64bit/vsfilters/Support/EEDI3m.dll") core.std.LoadPlugin(path="i:/Hybrid/64bit/vsfilters/GrainFilter/RemoveGrain/RemoveGrainVS.dll") core.std.LoadPlugin(path="i:/Hybrid/64bit/vsfilters/GrainFilter/AddGrain/AddGrain.dll") core.std.LoadPlugin(path="i:/Hybrid/64bit/vsfilters/DenoiseFilter/NEO_FFT3DFilter/neo-fft3d.dll") core.std.LoadPlugin(path="i:/Hybrid/64bit/vsfilters/DenoiseFilter/DFTTest/DFTTest.dll") core.std.LoadPlugin(path="i:/Hybrid/64bit/vsfilters/ResizeFilter/nnedi3/vsznedi3.dll") core.std.LoadPlugin(path="i:/Hybrid/64bit/vsfilters/Support/libmvtools.dll") core.std.LoadPlugin(path="i:/Hybrid/64bit/vsfilters/Support/scenechange.dll") core.std.LoadPlugin(path="i:/Hybrid/64bit/vsfilters/Support/fmtconv.dll") core.std.LoadPlugin(path="i:/Hybrid/64bit/vsfilters/SourceFilter/d2vSource/d2vsource.dll") # Import scripts import interframe import G41Fun import mvsfunc import killerspots import lostfunc import havsfunc # source: 'G:\TestClips&Co\files\interlaceAndTelecineSamples\interlaced\burosch1.mpg' # current color space: YUV420P8, bit depth: 8, resolution: 720x576, fps: 25, color matrix: 470bg, yuv luminance scale: limited, scanorder: bottom field first # Loading G:\TestClips&Co\files\interlaceAndTelecineSamples\interlaced\burosch1.mpg using D2VSource clip = core.d2v.Source(input="G:/Temp/mpg_ed41fc4229e1bdb10d2f5a06b76ec2ef_853323747.d2v", rff=False) # Setting color matrix to 470bg. clip = core.std.SetFrameProps(clip, _Matrix=5) clip = clip if not core.text.FrameProps(clip,'_Transfer') else core.std.SetFrameProps(clip, _Transfer=5) clip = clip if not core.text.FrameProps(clip,'_Primaries') else core.std.SetFrameProps(clip, _Primaries=5) # Setting color range to TV (limited) range. clip = core.std.SetFrameProp(clip=clip, prop="_ColorRange", intval=1) # making sure frame rate is set to 25 clip = core.std.AssumeFPS(clip=clip, fpsnum=25, fpsden=1) clip = core.std.SetFrameProp(clip=clip, prop="_FieldBased", intval=1) # converting interlaced to half-height progressive for filtering (vsDeSpot) (QTGMC(preset="Fast")) clip = havsfunc.QTGMC(Input=clip, Preset="Fast", Lossless=2, TFF=False) # new fps: 50 clip = core.std.SetFrameProp(clip=clip, prop="_FieldBased", intval=0) clip = lostfunc.DeSpot(o=clip) clip = killerspots.KillerSpots(clip=clip) # removing grain using MLDegrain clip = G41Fun.MLDegrain(clip=clip, soft=[0,0,0]) # denoising using HQDN3D clip = core.hqdn3d.Hqdn3d(clip=clip) # adjusting frame count with Interframe/SVP clip = interframe.InterFrame(clip, NewNum=60000, NewDen=1001, overwriteSuper="{scale:{up:0},gpu:1,rc:true}", overwriteSmooth="{rate:{num:60000,den:1001,abs:true},algo:2,mask:{area:100},scene:{mode:0}}") # new fps: 59.9401 # Resizing using 10 - bicubic spline clip = core.fmtc.resample(clip=clip, kernel="spline16", w=1440, h=812, interlaced=False, interlacedd=False) # resolution 1440x812 # converting progressive to interlaced for 'progressive to interlaced (1)' clip = core.std.SeparateFields(clip=clip, tff=False) clip = core.std.SelectEvery(clip=clip, cycle=4, offsets=[0, 3]) clip = core.std.DoubleWeave(clip=clip, tff=False) # resolution 1440x812 clip = core.std.SelectEvery(clip=clip, cycle=2, offsets=0) # new fps: 29.97 clip = core.std.SetFrameProp(clip=clip, prop="_FieldBased", intval=1) # adjusting output color from: YUV420P16 to YUV420P10 for x265Model clip = core.resize.Bicubic(clip=clip, format=vs.YUV420P10, range_s="limited", dither_type="none") # set output frame rate to 29.97fps clip = core.std.AssumeFPS(clip=clip, fpsnum=30000, fpsden=1001) # Output clip.set_output()
1. Try to keep it simply and just use Interframe to see if the parsing works.
2. You did reset your defaults etc., right?

Cu Selur
Code:
{rate:{num:60000,den:1001,abs:true},algo:2,mask:{area:100},scene:{mode:0}}

Thanks, this seems to work Smile

(22.11.2022, 18:09)Miranda Wrote: [ -> ]
Code:
{rate:{num:60000,den:1001,abs:true},algo:2,mask:{area:100},scene:{mode:0}}

Can you help me to understand what these parameters mean?
Quote:Can you help me to understand what these parameters mean?
Can't really say anything other than what is written over at https://www.svp-team.com/wiki/Manual:SVPflow

Cu Selur
It makes no sense to meĀ  Confused
Sadly, afaik. that is the only available documentation.

Cu Selur
When i do the upscale and interpolation, what would be the best way to change the field dominance from "bottom field first" to "upper field first", as per HD 1080i?
The:
Code:
# converting progressive to interlaced for 'progressive to interlaced (1)' clip = core.std.SeparateFields(clip=clip, tff=False) clip = core.std.SelectEvery(clip=clip, cycle=4, offsets=[0, 3]) clip = core.std.DoubleWeave(clip=clip, tff=False) # resolution 1440x812 clip = core.std.SelectEvery(clip=clip, cycle=2, offsets=0) # new fps: 29.97 clip = core.std.SetFrameProp(clip=clip, prop="_FieldBased", intval=1)
part, where your progressive content is converted to interlaced, should be adjusted accordingly.
No, Hybrid has no option for this, so you would have to write a script for this manually.
(or write a custom addition that is inserted before the end that reverses the field order)

Cu Selur
When I import to Final Cut, it automatically changes the field order to top, so I guess I can let Final Cut handle this final part. Smile
Is it also possible to go from 25p to 29.97i (59.94 interlaced) with interpolation?
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14