23.01.2024, 21:33
Quote:In my case 720x576/2= 288 , right. but.. ↓I wrote to resize the width only, so you would resize to 360x576.
Use whatever gives the best results to your eyes.
Cu Selur
Vertical line noise !
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23.01.2024, 21:33
Quote:In my case 720x576/2= 288 , right. but.. ↓I wrote to resize the width only, so you would resize to 360x576. Use whatever gives the best results to your eyes. Cu Selur
23.01.2024, 22:24
(23.01.2024, 21:33)Selur Wrote:Quote:In my case 720x576/2= 288 , right. but.. ↓I wrote to resize the width only, so you would resize to 360x576. argh... i thought i read "height" LoL. Make sense, by doing that you are squeezing the lines together simply put.., thats what the "resize" actually does, no ? Have checked it out, and indeed that does a great job too, preserving details.. BUt onE big FLAW in this design is that , some scenes have a very distorted wobble shape ! It's very noticeable and distracting.. the Upside is that everything looks very sharp and detailed again, but at the cost of distorted image ... Now, using Resize before deinterlace, fixes that distortion somehow .. RemoveDirt as you suggested, or better yet RemoveDirtMC does a nice job too.. but it creates some sort of other artifacts (twisted lines in image)... like mClean + rmgrain is still the best choice compared to others .. This will be a dificult one.. cheers, td
24.01.2024, 01:02
Odd, using the following method (lower res before resize) look awfull in some scenes, but the final results/output file looked excellent.
Not only that, but that neat trick improved my fps over 200% using the gpu demanding ESRgan Sacrificing an tiny bit detail because of ''lower res'' used.. But al in al, I WILL TAKE IT Ta TaA Toilet(° ^°)
24.01.2024, 06:12
You could use different filters in different scenes.
In the end, it's whatever you prefer. Cu Selur
27.01.2024, 19:39
(24.01.2024, 06:12)Selur Wrote: You could use different filters in different scenes. er... even though you gain much fps performance by lowering res before upscale.. You sure sacrifice details in the pictar , Duck NOT LIKE THAT very much .. no-no (° ^°) Anyway, beauty is in the eye of the beholder I mean look at me, aren't i a QT (°^°)
btw. another way to deal with this is to flip the source (clip = core.std.Transpose(clip)) apply DeNoise-QTGMC and then undo flip (again: clip = core.std.Transpose(clip)). (https://pastebin.com/ejarFWC0)
=> like shown before there are tons of ways to deal with this, but there is no general 'best way',... Cu Selur
28.01.2024, 03:18
(27.01.2024, 19:49)Selur Wrote: btw. another way to deal with this is to flip the source (clip = core.std.Transpose(clip)) apply DeNoise-QTGMC and then undo flip (again: clip = core.std.Transpose(clip)). (https://pastebin.com/ejarFWC0) How do i proceed with your approach ? Probebly have to add custom script to be able to do a back flip with the clip, right ? Ta Ta TD
28.01.2024, 08:36
Quote:How do i proceed with your approach ?Correct, you have to add two custom additions containing: clip = core.std.Transpose(clip) Cu Selur
28.01.2024, 21:51
(28.01.2024, 08:36)Selur Wrote:Quote:How do i proceed with your approach ?Correct, you have to add two custom additions containing: Are you suggesting to use your script you have posted HERE ? I managed to add the lines before Deinterlace, but.. after deinterlace..? You mean before QTGMCfilter .. right? Please tell me (step by step) how i easily can add / use custom scripts / lines in Hybrid. To be sure iam doing this right.. You can import an whole custom made script in hybrid , can you ?? Iam more of an Point & Click Duckling , you see EDIT: well, it worked .. only the adding "after Filter X" usage in hybrid, is somewhat confusing to me.. but i managed.. Seems, lines are gone this way too.. wich is preferable, no denoise or lower res has to be used = / equals DETAIL.. Cuz that nasty devil is in the detail (° ^°) Ta TAA TD
Yes, sorry, I meant QTGMCFilter.
Assuming you don't change the filter order add a custom entry before QTGMCFilter, and one before before Cnr2.
Quote: Seems, lines are gone this way too.. wich is preferable, no denoise or lower res has to be used = / equals DETAIL.. Cuz that nasty devil is in the detail (° ^°)QTGMCFilter is a DeNoiser, so no clue what you are using now, but doesn't really matter if you found something that works for you. Cu Selur |
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