27.07.2024, 20:38 
		
	
	
		Would you consider adding vmtoon for AviSynth? Or, if I can do it myself, how can I add it?
	
	
	
	
	
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					[HELP] Adding a new filter to Avisynth
				 
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		27.07.2024, 20:38 
		
	 
	
		Would you consider adding vmtoon for AviSynth? Or, if I can do it myself, how can I add it?
	 
	
	
	
	
		
		
		27.07.2024, 20:44 
		
	 
	
		I never used VMToon,... 
	
	
Assuming you know your way around Avisynth, you can call it in a custom section. You could also write a Custom script/filter additon to include it in the GUI. (Hybrid\CustomSynthScripts, contains some examples.) Cu Selur 
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Dev versions are in the 'experimental'-folder of my GoogleDrive, which is linked on the download page. 
		
		
		27.07.2024, 21:45 
		
	 
	
		I thought I could do it, but I didn't have the knowledge. Can you help me add this filter? To be honest, I would really like you to do this. I looked at the examples, but I couldn't even understand the DLL names; they all seemed to be abbreviated
	 
	
	
	
	
		
		
		27.07.2024, 22:01 
		
	 
	
		I can look at it tomorrow (on my way to bed). 
	
	
From a quick look, that script is really old and I'm not sure all the dependencies work with Avisynth+ nowadays (preferably 64bit): 
 Why do you ask for support for such an old script if you haven't used it before? According to https://forum.doom9.org/showthread.php?p=1060081 it does not sound like vmtoon is that good,... Cu Selur Ps.: also using Vapoursynth you probably can get easier (maybe better) results for cartoon content. 
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Dev versions are in the 'experimental'-folder of my GoogleDrive, which is linked on the download page. 
		
		
		27.07.2024, 22:38 
		
	 
	
		Actually, I was using Supertoon, but sometimes it confuses shadows with line art. When I tried the same frames with VMToon on avisynth, the issue was resolved. I don't know, maybe it's as you said and it's bad, but for now, I'm seeing better results. The choice is yours. Good night. 🙂
	 
	
	
	
	
		Can you share the dlls and scripts you used when using vmToon? 
	
	
btw. seems like vmToon is old too: Quote:proToon is a line darkening script, used to be known as vmToon and before that mfToon.see: http://avisynth.nl/index.php/ProToon 
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Dev versions are in the 'experimental'-folder of my GoogleDrive, which is linked on the download page. 
		
		
		28.07.2024, 11:24 
		
	 
	
		Oh, sorry about that! tried ProToon and it looks so much better. Let's skip VMToon and go with ProToon instead 🙂 By the way, if I'm not using the wrong version of MaskTools, I'm getting an error with the mt_lutxy parameter in ProToon.avsi.
	 
	
		
		
		28.07.2024, 11:52 
		
	 
	
		Okay, ProToon doesn't work for me since I have no 64bit XSharpen dll. 
	
	
So, I'm not adding that to Hybrid. Assuming you got all the libraries, you can create a "Filtering->Avisynth->Custom" and enter: LoadPlugin("PATH TO \64bit\Avisynth\avisynthPlugins\RgTools.dll")I'll write a port for Vapoursynth. Cu Selur 
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Dev versions are in the 'experimental'-folder of my GoogleDrive, which is linked on the download page. 
		
		
		28.07.2024, 11:57 
		
	 
	
		Required Plugins 
	
	
	
	
The latest versions of the following filters are recommended unless stated otherwise: MaskTools2 RemoveGrain (part of the RemoveGrain v1.0b package) RgTools (recommended drop-in replacement for RemoveGrain!) WarpSharp Isn't it enough to install these three? Why are you mentioning XSharpen? works for me with these three installed 
		WarpSharp probably offers XSharpen  
	
	
![]() => yes: http://www.avisynth.nl/index.php/WarpSharp, but Quote: NOTE: the 64-bit WarpSharp plugin has a bug, the output of the Warpsharp() filter on x64 is different then the x32 version [1].So instead of: LoadPlugin("PATH TO  the XSharpen dll")LoadPlugin("PATH TO  the warpsharp.dll")
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Dev versions are in the 'experimental'-folder of my GoogleDrive, which is linked on the download page.  | 
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