31.08.2020, 18:37
By the way, not sure if it helps but there is plugin named TemporalDegrain2 with 8-16 int / 32 float http://vsdb.top/plugins/G41Fun (Temporal Degrain Updated by ErazorTT)
TimeCube now have no 8-bit banding on grayscale gradient.
TimeCube still produce color glitch artifacts. Artifacts now looks more detailed due high bit depth
Here is idea. LUTs are usually work in RGB and RGB is usually use full range data levels. Maybe we just need somehow in script convert limited to full range levels, aply TimeCube and next convert range back to video/tv/limited levels?
Maybe somehow try 32 bit depth for TimeCube?
TimeCube now have no 8-bit banding on grayscale gradient.
TimeCube still produce color glitch artifacts. Artifacts now looks more detailed due high bit depth
Here is idea. LUTs are usually work in RGB and RGB is usually use full range data levels. Maybe we just need somehow in script convert limited to full range levels, aply TimeCube and next convert range back to video/tv/limited levels?
Maybe somehow try 32 bit depth for TimeCube?